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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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@ -90,6 +90,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsCopyToVram = true;
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g_Config.backend_info.bSupportsLargePoints = true;
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g_Config.backend_info.bSupportsPartialDepthCopies = true;
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g_Config.backend_info.bSupportsShaderBinaries = false;
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g_Config.backend_info.bSupportsPipelineCacheData = false;
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// TODO: There is a bug here, if texel buffers or SSBOs/atomics are not supported the graphics
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// options will show the option when it is not supported. The only way around this would be
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