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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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@ -32,12 +32,6 @@ VKShader::~VKShader()
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vkDestroyPipeline(g_vulkan_context->GetDevice(), m_compute_pipeline, nullptr);
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}
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bool VKShader::HasBinary() const
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{
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ASSERT(!m_spv.empty());
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return true;
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}
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AbstractShader::BinaryData VKShader::GetBinary() const
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{
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BinaryData ret(sizeof(u32) * m_spv.size());
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