mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
Added the ability to map gamepad buttons to hotkeys.
This commit is contained in:
@ -32,6 +32,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/EXI.h"
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@ -47,10 +48,13 @@
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/HotkeyDlg.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/VideoBackendBase.h"
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#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text)
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@ -919,8 +923,34 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
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break;
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case ID_HOTKEY_CONFIG:
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{
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HotkeyConfigDialog m_HotkeyDialog(this);
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m_HotkeyDialog.ShowModal();
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bool was_init = false;
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InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
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// check if game is running
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if (g_controller_interface.IsInit())
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{
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was_init = true;
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}
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else
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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}
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InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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// if game isn't running
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if (!was_init)
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{
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HotkeyManagerEmu::Shutdown();
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}
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}
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// Update the GUI in case menu accelerators were changed
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main_frame->UpdateGUI();
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@ -46,6 +46,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/DVDInterface.h"
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@ -269,6 +270,7 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
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EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
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EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
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EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
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EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
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EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
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EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
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@ -342,6 +344,22 @@ END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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bool CFrame::InitHotkeys()
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{
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if (!g_controller_interface.IsInit())
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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return true;
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}
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return false;
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}
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CFrame::CFrame(wxFrame* parent,
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wxWindowID id,
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const wxString& title,
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@ -477,10 +495,24 @@ CFrame::CFrame(wxFrame* parent,
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UpdateGUI();
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if (g_pCodeWindow)
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g_pCodeWindow->UpdateButtonStates();
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// check if game is running
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m_bHotkeysInit = InitHotkeys();
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m_poll_hotkey_timer = new wxTimer(this);
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Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
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m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
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}
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// Destructor
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CFrame::~CFrame()
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{
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m_poll_hotkey_timer->Stop();
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if (m_bHotkeysInit)
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{
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HotkeyManagerEmu::Shutdown();
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}
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drives.clear();
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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@ -904,11 +936,15 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
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}
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}
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static bool IsHotkey(wxKeyEvent &event, int Id)
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static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false)
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{
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return (event.GetKeyCode() != WXK_NONE &&
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event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
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event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
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// Input event hotkey
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if (event.GetKeyCode() == WXK_NONE)
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{
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return HotkeyManagerEmu::IsPressed(Id, keyUp);
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}
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return false;
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}
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int GetCmdForHotkey(unsigned int key)
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@ -1045,202 +1081,12 @@ bool TASInputHasFocus()
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return false;
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}
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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if (IsHotkey(event, HK_FULLSCREEN))
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DoFullscreen(!RendererIsFullscreen());
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// Send Debugger keys to CodeWindow
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else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
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event.Skip();
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// Pause and Unpause
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else if (IsHotkey(event, HK_PLAY_PAUSE))
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DoPause();
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// Stop
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else if (IsHotkey(event, HK_STOP))
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DoStop();
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// Screenshot hotkey
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else if (IsHotkey(event, HK_SCREENSHOT))
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Core::SaveScreenShot();
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else if (IsHotkey(event, HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxID_EXIT));
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else if (IsHotkey(event, HK_VOLUME_DOWN))
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AudioCommon::DecreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_UP))
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AudioCommon::IncreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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WiimoteId = 1;
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else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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WiimoteId = 4;
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else if (IsHotkey(event, HK_TOGGLE_IR))
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{
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OSDChoice = 1;
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// Toggle native resolution
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if (++g_Config.iEFBScale > SCALE_4X)
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g_Config.iEFBScale = SCALE_AUTO;
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}
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else if (IsHotkey(event, HK_TOGGLE_AR))
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{
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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}
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else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
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{
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OSDChoice = 3;
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// Toggle EFB copies between EFB2RAM and EFB2Texture
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if (!g_Config.bEFBCopyEnable)
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{
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OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
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}
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else
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{
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g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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}
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}
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else if (IsHotkey(event, HK_TOGGLE_FOG))
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{
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(true);
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}
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else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
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{
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if (--SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0x19;
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}
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else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
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{
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if (++SConfig::GetInstance().m_Framelimit > 0x19)
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SConfig::GetInstance().m_Framelimit = 0;
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}
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else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
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{
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State::Save(g_saveSlot);
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}
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else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
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{
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State::Load(g_saveSlot);
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}
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else if (IsHotkey(event, HK_DECREASE_DEPTH))
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{
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if (--g_Config.iStereoDepth < 0)
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g_Config.iStereoDepth = 0;
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}
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else if (IsHotkey(event, HK_INCREASE_DEPTH))
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{
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if (++g_Config.iStereoDepth > 100)
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g_Config.iStereoDepth = 100;
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}
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else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
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{
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if (--g_Config.iStereoConvergence < 0)
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g_Config.iStereoConvergence = 0;
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}
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else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
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{
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if (++g_Config.iStereoConvergence > 500)
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g_Config.iStereoConvergence = 500;
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}
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else
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{
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for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
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{
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if (IsHotkey (event, i))
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{
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wxCommandEvent slot_event;
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slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
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CFrame::OnSelectSlot(slot_event);
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}
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}
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unsigned int i = NUM_HOTKEYS;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
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{
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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if (IsHotkey(event, i))
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{
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int cmd = GetCmdForHotkey(i);
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if (cmd >= 0)
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{
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wxCommandEvent evt(wxEVT_MENU, cmd);
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wxMenuItem *item = GetMenuBar()->FindItem(cmd);
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if (item && item->IsCheckable())
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{
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item->wxMenuItemBase::Toggle();
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evt.SetInt(item->IsChecked());
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}
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GetEventHandler()->AddPendingEvent(evt);
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break;
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}
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}
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}
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}
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// On OS X, we claim all keyboard events while
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// emulation is running to avoid wxWidgets sounding
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// the system beep for unhandled key events when
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// receiving pad/Wiimote keypresses which take an
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// entirely different path through the HID subsystem.
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#ifndef __APPLE__
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// On other platforms, we leave the key event alone
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// so it can be passed on to the windowing system.
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if (i == NUM_HOTKEYS)
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event.Skip();
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#endif
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}
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// Actually perform the Wiimote connection or disconnection
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if (WiimoteId >= 0)
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{
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wxCommandEvent evt;
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evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
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OnConnectWiimote(evt);
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}
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if (g_Config.bFreeLook)
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{
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static float debugSpeed = 1.0f;
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if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
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debugSpeed /= 2.0f;
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else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
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debugSpeed *= 2.0f;
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else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
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debugSpeed = 1.0f;
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else if (IsHotkey(event, HK_FREELOOK_UP))
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VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_DOWN))
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VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_LEFT))
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VertexShaderManager::TranslateView(debugSpeed, 0.0f);
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else if (IsHotkey(event, HK_FREELOOK_RIGHT))
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VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
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else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
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VertexShaderManager::TranslateView(0.0f, debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
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VertexShaderManager::TranslateView(0.0f, -debugSpeed);
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else if (IsHotkey(event, HK_FREELOOK_RESET))
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VertexShaderManager::ResetView();
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}
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ParseHotkeys(event);
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}
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else
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{
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@ -1410,3 +1256,223 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
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{
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return m_GameListCtrl;
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}
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void CFrame::PollHotkeys(wxTimerEvent& event)
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
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{
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InitHotkeys();
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g_controller_interface.UpdateInput();
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}
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if (Core::GetState() != Core::CORE_STOPPING)
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{
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wxKeyEvent keyevent = 0;
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if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
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{
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Core::SetIsFramelimiterTempDisabled(false);
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}
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else
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{
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ParseHotkeys(keyevent);
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}
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}
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}
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void CFrame::ParseHotkeys(wxKeyEvent &event)
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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if (IsHotkey(event, HK_FULLSCREEN))
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DoFullscreen(!RendererIsFullscreen());
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// Send Debugger keys to CodeWindow
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else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
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event.Skip();
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// Pause and Unpause
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else if (IsHotkey(event, HK_PLAY_PAUSE))
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DoPause();
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// Stop
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else if (IsHotkey(event, HK_STOP))
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DoStop();
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// Screenshot hotkey
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else if (IsHotkey(event, HK_SCREENSHOT))
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Core::SaveScreenShot();
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else if (IsHotkey(event, HK_EXIT))
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wxPostEvent(this, wxCommandEvent(wxID_EXIT));
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else if (IsHotkey(event, HK_VOLUME_DOWN))
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AudioCommon::DecreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_UP))
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AudioCommon::IncreaseVolume(3);
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else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
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AudioCommon::ToggleMuteVolume();
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
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WiimoteId = 1;
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else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
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WiimoteId = 2;
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else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
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WiimoteId = 3;
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else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
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WiimoteId = 4;
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else if (IsHotkey(event, HK_TOGGLE_IR))
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{
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OSDChoice = 1;
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// Toggle native resolution
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if (++g_Config.iEFBScale > SCALE_4X)
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g_Config.iEFBScale = SCALE_AUTO;
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}
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else if (IsHotkey(event, HK_TOGGLE_AR))
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{
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OSDChoice = 2;
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// Toggle aspect ratio
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g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
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}
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else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
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{
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OSDChoice = 3;
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// Toggle EFB copies between EFB2RAM and EFB2Texture
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if (!g_Config.bEFBCopyEnable)
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{
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OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
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}
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else
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{
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g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
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}
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}
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else if (IsHotkey(event, HK_TOGGLE_FOG))
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{
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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}
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else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
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{
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Core::SetIsFramelimiterTempDisabled(true);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (--SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0x19;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
|
||||
{
|
||||
if (++SConfig::GetInstance().m_Framelimit > 0x19)
|
||||
SConfig::GetInstance().m_Framelimit = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Save(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
|
||||
{
|
||||
State::Load(g_saveSlot);
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_DEPTH))
|
||||
{
|
||||
if (--g_Config.iStereoDepth < 0)
|
||||
g_Config.iStereoDepth = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_DEPTH))
|
||||
{
|
||||
if (++g_Config.iStereoDepth > 100)
|
||||
g_Config.iStereoDepth = 100;
|
||||
}
|
||||
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
|
||||
{
|
||||
if (--g_Config.iStereoConvergence < 0)
|
||||
g_Config.iStereoConvergence = 0;
|
||||
}
|
||||
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
|
||||
{
|
||||
if (++g_Config.iStereoConvergence > 500)
|
||||
g_Config.iStereoConvergence = 500;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
|
||||
{
|
||||
if (IsHotkey(event, i))
|
||||
{
|
||||
wxCommandEvent slot_event;
|
||||
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
|
||||
CFrame::OnSelectSlot(slot_event);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int i = NUM_HOTKEYS;
|
||||
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
|
||||
{
|
||||
for (i = 0; i < NUM_HOTKEYS; i++)
|
||||
{
|
||||
if (IsHotkey(event, i))
|
||||
{
|
||||
int cmd = GetCmdForHotkey(i);
|
||||
if (cmd >= 0)
|
||||
{
|
||||
wxCommandEvent evt(wxEVT_MENU, cmd);
|
||||
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
|
||||
if (item && item->IsCheckable())
|
||||
{
|
||||
item->wxMenuItemBase::Toggle();
|
||||
evt.SetInt(item->IsChecked());
|
||||
}
|
||||
GetEventHandler()->AddPendingEvent(evt);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// On OS X, we claim all keyboard events while
|
||||
// emulation is running to avoid wxWidgets sounding
|
||||
// the system beep for unhandled key events when
|
||||
// receiving pad/Wiimote keypresses which take an
|
||||
// entirely different path through the HID subsystem.
|
||||
#ifndef __APPLE__
|
||||
// On other platforms, we leave the key event alone
|
||||
// so it can be passed on to the windowing system.
|
||||
if (i == NUM_HOTKEYS)
|
||||
event.Skip();
|
||||
#endif
|
||||
}
|
||||
|
||||
// Actually perform the Wiimote connection or disconnection
|
||||
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
||||
{
|
||||
if (WiimoteId >= 0)
|
||||
{
|
||||
wxCommandEvent evt;
|
||||
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
|
||||
OnConnectWiimote(evt);
|
||||
}
|
||||
|
||||
if (g_Config.bFreeLook)
|
||||
{
|
||||
static float debugSpeed = 1.0f;
|
||||
|
||||
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
|
||||
debugSpeed /= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
|
||||
debugSpeed *= 2.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
|
||||
debugSpeed = 1.0f;
|
||||
else if (IsHotkey(event, HK_FREELOOK_UP))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_DOWN))
|
||||
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_LEFT))
|
||||
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
|
||||
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
|
||||
VertexShaderManager::TranslateView(0.0f, debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
|
||||
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
|
||||
else if (IsHotkey(event, HK_FREELOOK_RESET))
|
||||
VertexShaderManager::ResetView();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -47,6 +47,8 @@ class wxAuiNotebook;
|
||||
class wxAuiNotebookEvent;
|
||||
class wxListEvent;
|
||||
class wxMenuItem;
|
||||
class wxTimer;
|
||||
class wxTimerEvent;
|
||||
class wxWindow;
|
||||
|
||||
class CRenderFrame : public wxFrame
|
||||
@ -175,6 +177,7 @@ private:
|
||||
bool m_bGameLoading;
|
||||
bool m_bClosing;
|
||||
bool m_confirmStop;
|
||||
bool m_bHotkeysInit;
|
||||
|
||||
std::vector<std::string> drives;
|
||||
|
||||
@ -195,6 +198,8 @@ private:
|
||||
EToolbar_Max
|
||||
};
|
||||
|
||||
wxTimer* m_poll_hotkey_timer;
|
||||
|
||||
wxBitmap m_Bitmaps[EToolbar_Max];
|
||||
wxBitmap m_BitmapsMenu[EToolbar_Max];
|
||||
|
||||
@ -295,6 +300,7 @@ private:
|
||||
void OnConfigAudio(wxCommandEvent& event);
|
||||
void OnConfigControllers(wxCommandEvent& event);
|
||||
void OnConfigHotkey(wxCommandEvent& event);
|
||||
void OnConfigMenuCommands(wxCommandEvent& event);
|
||||
|
||||
void OnToggleFullscreen(wxCommandEvent& event);
|
||||
void OnToggleDualCore(wxCommandEvent& event);
|
||||
@ -337,6 +343,11 @@ private:
|
||||
void OnSaveCurrentSlot(wxCommandEvent& event);
|
||||
void OnLoadCurrentSlot(wxCommandEvent& event);
|
||||
|
||||
void PollHotkeys(wxTimerEvent&);
|
||||
void ParseHotkeys(wxKeyEvent &event);
|
||||
|
||||
bool InitHotkeys();
|
||||
|
||||
// Event table
|
||||
DECLARE_EVENT_TABLE();
|
||||
};
|
||||
|
@ -46,6 +46,7 @@
|
||||
#include "Core/Core.h"
|
||||
#include "Core/CoreParameter.h"
|
||||
#include "Core/Host.h"
|
||||
#include "Core/HotkeyManager.h"
|
||||
#include "Core/Movie.h"
|
||||
#include "Core/State.h"
|
||||
#include "Core/HW/CPU.h"
|
||||
@ -238,6 +239,7 @@ wxMenuBar* CFrame::CreateMenu()
|
||||
pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
|
||||
pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Menu Accelerators"));
|
||||
if (g_pCodeWindow)
|
||||
{
|
||||
pOptionsMenu->AppendSeparator();
|
||||
@ -1350,11 +1352,48 @@ void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
|
||||
config_dlg.Destroy();
|
||||
}
|
||||
|
||||
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
|
||||
void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
|
||||
m_HotkeyDialog->ShowModal();
|
||||
m_HotkeyDialog->Destroy();
|
||||
|
||||
// Update the GUI in case menu accelerators were changed
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
|
||||
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
bool was_init = false;
|
||||
|
||||
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
||||
|
||||
// check if game is running
|
||||
if (g_controller_interface.IsInit())
|
||||
{
|
||||
was_init = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
|
||||
#else
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
#endif
|
||||
}
|
||||
|
||||
InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
|
||||
m_ConfigFrame.ShowModal();
|
||||
m_ConfigFrame.Destroy();
|
||||
|
||||
// if game isn't running
|
||||
if (!was_init)
|
||||
{
|
||||
HotkeyManagerEmu::Shutdown();
|
||||
}
|
||||
|
||||
// Update the GUI in case menu accelerators were changed
|
||||
UpdateGUI();
|
||||
}
|
||||
|
@ -149,6 +149,7 @@ enum
|
||||
IDM_CONFIG_AUDIO,
|
||||
IDM_CONFIG_CONTROLLERS,
|
||||
IDM_CONFIG_HOTKEYS,
|
||||
IDM_CONFIG_MENU_COMMANDS,
|
||||
IDM_CONFIG_LOGGER,
|
||||
|
||||
// Views
|
||||
|
@ -185,6 +185,112 @@ void HotkeyConfigDialog::OnButtonClick(wxCommandEvent& event)
|
||||
|
||||
#define HOTKEY_NUM_COLUMNS 2
|
||||
|
||||
const wxString hkText[] =
|
||||
{
|
||||
_("Open"),
|
||||
_("Change Disc"),
|
||||
_("Refresh List"),
|
||||
|
||||
_("Play/Pause"),
|
||||
_("Stop"),
|
||||
_("Reset"),
|
||||
_("Frame Advance"),
|
||||
|
||||
_("Start Recording"),
|
||||
_("Play Recording"),
|
||||
_("Export Recording"),
|
||||
_("Read-only mode"),
|
||||
|
||||
_("Toggle Fullscreen"),
|
||||
_("Take Screenshot"),
|
||||
_("Exit"),
|
||||
|
||||
_("Connect Wiimote 1"),
|
||||
_("Connect Wiimote 2"),
|
||||
_("Connect Wiimote 3"),
|
||||
_("Connect Wiimote 4"),
|
||||
_("Connect Balance Board"),
|
||||
|
||||
_("Volume Down"),
|
||||
_("Volume Up"),
|
||||
_("Volume Toggle Mute"),
|
||||
|
||||
_("Toggle IR"),
|
||||
_("Toggle Aspect Ratio"),
|
||||
_("Toggle EFB Copies"),
|
||||
_("Toggle Fog"),
|
||||
_("Toggle Frame limit"),
|
||||
_("Decrease Frame limit"),
|
||||
_("Increase Frame limit"),
|
||||
|
||||
_("Freelook Decrease Speed"),
|
||||
_("Freelook Increase Speed"),
|
||||
_("Freelook Reset Speed"),
|
||||
_("Freelook Move Up"),
|
||||
_("Freelook Move Down"),
|
||||
_("Freelook Move Left"),
|
||||
_("Freelook Move Right"),
|
||||
_("Freelook Zoom In"),
|
||||
_("Freelook Zoom Out"),
|
||||
_("Freelook Reset"),
|
||||
|
||||
_("Decrease Depth"),
|
||||
_("Increase Depth"),
|
||||
_("Decrease Convergence"),
|
||||
_("Increase Convergence"),
|
||||
|
||||
_("Load State Slot 1"),
|
||||
_("Load State Slot 2"),
|
||||
_("Load State Slot 3"),
|
||||
_("Load State Slot 4"),
|
||||
_("Load State Slot 5"),
|
||||
_("Load State Slot 6"),
|
||||
_("Load State Slot 7"),
|
||||
_("Load State Slot 8"),
|
||||
_("Load State Slot 9"),
|
||||
_("Load State Slot 10"),
|
||||
|
||||
_("Save State Slot 1"),
|
||||
_("Save State Slot 2"),
|
||||
_("Save State Slot 3"),
|
||||
_("Save State Slot 4"),
|
||||
_("Save State Slot 5"),
|
||||
_("Save State Slot 6"),
|
||||
_("Save State Slot 7"),
|
||||
_("Save State Slot 8"),
|
||||
_("Save State Slot 9"),
|
||||
_("Save State Slot 10"),
|
||||
|
||||
_("Select State Slot 1"),
|
||||
_("Select State Slot 2"),
|
||||
_("Select State Slot 3"),
|
||||
_("Select State Slot 4"),
|
||||
_("Select State Slot 5"),
|
||||
_("Select State Slot 6"),
|
||||
_("Select State Slot 7"),
|
||||
_("Select State Slot 8"),
|
||||
_("Select State Slot 9"),
|
||||
_("Select State Slot 10"),
|
||||
|
||||
_("Save to selected slot"),
|
||||
_("Load from selected slot"),
|
||||
|
||||
_("Load State Last 1"),
|
||||
_("Load State Last 2"),
|
||||
_("Load State Last 3"),
|
||||
_("Load State Last 4"),
|
||||
_("Load State Last 5"),
|
||||
_("Load State Last 6"),
|
||||
_("Load State Last 7"),
|
||||
_("Load State Last 8"),
|
||||
|
||||
_("Save Oldest State"),
|
||||
_("Undo Load State"),
|
||||
_("Undo Save State"),
|
||||
_("Save State"),
|
||||
_("Load State"),
|
||||
};
|
||||
|
||||
void HotkeyConfigDialog::CreateHotkeyGUIControls()
|
||||
{
|
||||
const wxString pageNames[] =
|
||||
@ -193,112 +299,6 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls()
|
||||
_("State Saves")
|
||||
};
|
||||
|
||||
const wxString hkText[] =
|
||||
{
|
||||
_("Open"),
|
||||
_("Change Disc"),
|
||||
_("Refresh List"),
|
||||
|
||||
_("Play/Pause"),
|
||||
_("Stop"),
|
||||
_("Reset"),
|
||||
_("Frame Advance"),
|
||||
|
||||
_("Start Recording"),
|
||||
_("Play Recording"),
|
||||
_("Export Recording"),
|
||||
_("Read-only mode"),
|
||||
|
||||
_("Toggle Fullscreen"),
|
||||
_("Take Screenshot"),
|
||||
_("Exit"),
|
||||
|
||||
_("Connect Wiimote 1"),
|
||||
_("Connect Wiimote 2"),
|
||||
_("Connect Wiimote 3"),
|
||||
_("Connect Wiimote 4"),
|
||||
_("Connect Balance Board"),
|
||||
|
||||
_("Volume Down"),
|
||||
_("Volume Up"),
|
||||
_("Volume Toggle Mute"),
|
||||
|
||||
_("Toggle IR"),
|
||||
_("Toggle Aspect Ratio"),
|
||||
_("Toggle EFB Copies"),
|
||||
_("Toggle Fog"),
|
||||
_("Toggle Frame limit"),
|
||||
_("Decrease Frame limit"),
|
||||
_("Increase Frame limit"),
|
||||
|
||||
_("Freelook Decrease Speed"),
|
||||
_("Freelook Increase Speed"),
|
||||
_("Freelook Reset Speed"),
|
||||
_("Freelook Move Up"),
|
||||
_("Freelook Move Down"),
|
||||
_("Freelook Move Left"),
|
||||
_("Freelook Move Right"),
|
||||
_("Freelook Zoom In"),
|
||||
_("Freelook Zoom Out"),
|
||||
_("Freelook Reset"),
|
||||
|
||||
_("Decrease Depth"),
|
||||
_("Increase Depth"),
|
||||
_("Decrease Convergence"),
|
||||
_("Increase Convergence"),
|
||||
|
||||
_("Load State Slot 1"),
|
||||
_("Load State Slot 2"),
|
||||
_("Load State Slot 3"),
|
||||
_("Load State Slot 4"),
|
||||
_("Load State Slot 5"),
|
||||
_("Load State Slot 6"),
|
||||
_("Load State Slot 7"),
|
||||
_("Load State Slot 8"),
|
||||
_("Load State Slot 9"),
|
||||
_("Load State Slot 10"),
|
||||
|
||||
_("Save State Slot 1"),
|
||||
_("Save State Slot 2"),
|
||||
_("Save State Slot 3"),
|
||||
_("Save State Slot 4"),
|
||||
_("Save State Slot 5"),
|
||||
_("Save State Slot 6"),
|
||||
_("Save State Slot 7"),
|
||||
_("Save State Slot 8"),
|
||||
_("Save State Slot 9"),
|
||||
_("Save State Slot 10"),
|
||||
|
||||
_("Select State Slot 1"),
|
||||
_("Select State Slot 2"),
|
||||
_("Select State Slot 3"),
|
||||
_("Select State Slot 4"),
|
||||
_("Select State Slot 5"),
|
||||
_("Select State Slot 6"),
|
||||
_("Select State Slot 7"),
|
||||
_("Select State Slot 8"),
|
||||
_("Select State Slot 9"),
|
||||
_("Select State Slot 10"),
|
||||
|
||||
_("Save to selected slot"),
|
||||
_("Load from selected slot"),
|
||||
|
||||
_("Load State Last 1"),
|
||||
_("Load State Last 2"),
|
||||
_("Load State Last 3"),
|
||||
_("Load State Last 4"),
|
||||
_("Load State Last 5"),
|
||||
_("Load State Last 6"),
|
||||
_("Load State Last 7"),
|
||||
_("Load State Last 8"),
|
||||
|
||||
_("Save Oldest State"),
|
||||
_("Undo Load State"),
|
||||
_("Undo Save State"),
|
||||
_("Save State"),
|
||||
_("Load State"),
|
||||
};
|
||||
|
||||
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};
|
||||
|
||||
// Configuration controls sizes
|
||||
|
@ -29,7 +29,7 @@ class HotkeyConfigDialog : public wxDialog
|
||||
public:
|
||||
HotkeyConfigDialog(wxWindow* parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxString &title = _("Hotkey Configuration"),
|
||||
const wxString &title = _("Menu Accelerators"),
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
|
@ -839,7 +839,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
||||
// Draw buttons in rows of 8
|
||||
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
|
||||
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (12 * button_rows) - (button_rows - 1));
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
|
||||
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
@ -1074,6 +1074,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
|
||||
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
|
||||
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
|
||||
|
||||
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
|
||||
SetSizerAndFit(szr);
|
||||
Center();
|
||||
|
||||
|
@ -119,12 +119,12 @@ void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int
|
||||
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
|
||||
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
|
||||
}
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 12 - 1), 14, 12);
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
|
||||
|
||||
// text
|
||||
const std::string name = g->control_group->controls[(row * 8) + n]->name;
|
||||
// bit of hax so ZL, ZR show up as L, R
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 12 - 1)));
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
|
||||
}
|
||||
|
||||
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
|
||||
|
Reference in New Issue
Block a user