Added the ability to map gamepad buttons to hotkeys.

This commit is contained in:
skidau
2015-01-27 12:24:47 +11:00
parent 7df55d220f
commit 61c04de7ee
14 changed files with 1048 additions and 308 deletions

View File

@ -46,6 +46,7 @@
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/HotkeyManager.h"
#include "Core/Movie.h"
#include "Core/State.h"
#include "Core/HW/DVDInterface.h"
@ -269,6 +270,7 @@ EVT_MENU(IDM_CONFIG_GFX_BACKEND, CFrame::OnConfigGFX)
EVT_MENU(IDM_CONFIG_AUDIO, CFrame::OnConfigAudio)
EVT_MENU(IDM_CONFIG_CONTROLLERS, CFrame::OnConfigControllers)
EVT_MENU(IDM_CONFIG_HOTKEYS, CFrame::OnConfigHotkey)
EVT_MENU(IDM_CONFIG_MENU_COMMANDS, CFrame::OnConfigMenuCommands)
EVT_MENU(IDM_SAVE_PERSPECTIVE, CFrame::OnPerspectiveMenu)
EVT_MENU(IDM_EDIT_PERSPECTIVES, CFrame::OnPerspectiveMenu)
@ -342,6 +344,22 @@ END_EVENT_TABLE()
// ---------------
// Creation and close, quit functions
bool CFrame::InitHotkeys()
{
if (!g_controller_interface.IsInit())
{
#if defined(HAVE_X11) && HAVE_X11
Window win = X11Utils::XWindowFromHandle(GetHandle());
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
#else
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
#endif
return true;
}
return false;
}
CFrame::CFrame(wxFrame* parent,
wxWindowID id,
const wxString& title,
@ -477,10 +495,24 @@ CFrame::CFrame(wxFrame* parent,
UpdateGUI();
if (g_pCodeWindow)
g_pCodeWindow->UpdateButtonStates();
// check if game is running
m_bHotkeysInit = InitHotkeys();
m_poll_hotkey_timer = new wxTimer(this);
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
}
// Destructor
CFrame::~CFrame()
{
m_poll_hotkey_timer->Stop();
if (m_bHotkeysInit)
{
HotkeyManagerEmu::Shutdown();
}
drives.clear();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
@ -904,11 +936,15 @@ void CFrame::OnGameListCtrl_ItemActivated(wxListEvent& WXUNUSED (event))
}
}
static bool IsHotkey(wxKeyEvent &event, int Id)
static bool IsHotkey(wxKeyEvent &event, int Id, bool keyUp = false)
{
return (event.GetKeyCode() != WXK_NONE &&
event.GetKeyCode() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkey[Id] &&
event.GetModifiers() == SConfig::GetInstance().m_LocalCoreStartupParameter.iHotkeyModifier[Id]);
// Input event hotkey
if (event.GetKeyCode() == WXK_NONE)
{
return HotkeyManagerEmu::IsPressed(Id, keyUp);
}
return false;
}
int GetCmdForHotkey(unsigned int key)
@ -1045,202 +1081,12 @@ bool TASInputHasFocus()
return false;
}
void CFrame::OnKeyDown(wxKeyEvent& event)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED &&
(RendererHasFocus() || TASInputHasFocus()))
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
else if (IsHotkey(event, HK_VOLUME_DOWN))
AudioCommon::DecreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_UP))
AudioCommon::IncreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
AudioCommon::ToggleMuteVolume();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
else if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
else if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
if (!g_Config.bEFBCopyEnable)
{
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
else if (IsHotkey(event, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(true);
}
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
else if (IsHotkey(event, HK_DECREASE_DEPTH))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
}
else if (IsHotkey(event, HK_INCREASE_DEPTH))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
}
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
{
if (--g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
}
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
{
if (++g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
}
else
{
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
if (IsHotkey (event, i))
{
wxCommandEvent slot_event;
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
CFrame::OnSelectSlot(slot_event);
}
}
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{
for (i = 0; i < NUM_HOTKEYS; i++)
{
if (IsHotkey(event, i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();
evt.SetInt(item->IsChecked());
}
GetEventHandler()->AddPendingEvent(evt);
break;
}
}
}
}
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
if (i == NUM_HOTKEYS)
event.Skip();
#endif
}
// Actually perform the Wiimote connection or disconnection
if (WiimoteId >= 0)
{
wxCommandEvent evt;
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
OnConnectWiimote(evt);
}
if (g_Config.bFreeLook)
{
static float debugSpeed = 1.0f;
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
debugSpeed /= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
debugSpeed *= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
debugSpeed = 1.0f;
else if (IsHotkey(event, HK_FREELOOK_UP))
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_DOWN))
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_LEFT))
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
VertexShaderManager::TranslateView(0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_RESET))
VertexShaderManager::ResetView();
}
ParseHotkeys(event);
}
else
{
@ -1410,3 +1256,223 @@ const CGameListCtrl *CFrame::GetGameListCtrl() const
{
return m_GameListCtrl;
}
void CFrame::PollHotkeys(wxTimerEvent& event)
{
if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
{
InitHotkeys();
g_controller_interface.UpdateInput();
}
if (Core::GetState() != Core::CORE_STOPPING)
{
wxKeyEvent keyevent = 0;
if (IsHotkey(keyevent, HK_TOGGLE_THROTTLE))
{
Core::SetIsFramelimiterTempDisabled(false);
}
else
{
ParseHotkeys(keyevent);
}
}
}
void CFrame::ParseHotkeys(wxKeyEvent &event)
{
int WiimoteId = -1;
// Toggle fullscreen
if (IsHotkey(event, HK_FULLSCREEN))
DoFullscreen(!RendererIsFullscreen());
// Send Debugger keys to CodeWindow
else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11))
event.Skip();
// Pause and Unpause
else if (IsHotkey(event, HK_PLAY_PAUSE))
DoPause();
// Stop
else if (IsHotkey(event, HK_STOP))
DoStop();
// Screenshot hotkey
else if (IsHotkey(event, HK_SCREENSHOT))
Core::SaveScreenShot();
else if (IsHotkey(event, HK_EXIT))
wxPostEvent(this, wxCommandEvent(wxID_EXIT));
else if (IsHotkey(event, HK_VOLUME_DOWN))
AudioCommon::DecreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_UP))
AudioCommon::IncreaseVolume(3);
else if (IsHotkey(event, HK_VOLUME_TOGGLE_MUTE))
AudioCommon::ToggleMuteVolume();
// Wiimote connect and disconnect hotkeys
else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
WiimoteId = 0;
else if (IsHotkey(event, HK_WIIMOTE2_CONNECT))
WiimoteId = 1;
else if (IsHotkey(event, HK_WIIMOTE3_CONNECT))
WiimoteId = 2;
else if (IsHotkey(event, HK_WIIMOTE4_CONNECT))
WiimoteId = 3;
else if (IsHotkey(event, HK_BALANCEBOARD_CONNECT))
WiimoteId = 4;
else if (IsHotkey(event, HK_TOGGLE_IR))
{
OSDChoice = 1;
// Toggle native resolution
if (++g_Config.iEFBScale > SCALE_4X)
g_Config.iEFBScale = SCALE_AUTO;
}
else if (IsHotkey(event, HK_TOGGLE_AR))
{
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
}
else if (IsHotkey(event, HK_TOGGLE_EFBCOPIES))
{
OSDChoice = 3;
// Toggle EFB copies between EFB2RAM and EFB2Texture
if (!g_Config.bEFBCopyEnable)
{
OSD::AddMessage("EFB Copies are disabled, enable them in Graphics settings for toggling", 6000);
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
}
else if (IsHotkey(event, HK_TOGGLE_FOG))
{
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
}
else if (IsHotkey(event, HK_TOGGLE_THROTTLE, true))
{
Core::SetIsFramelimiterTempDisabled(true);
}
else if (IsHotkey(event, HK_DECREASE_FRAME_LIMIT))
{
if (--SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0x19;
}
else if (IsHotkey(event, HK_INCREASE_FRAME_LIMIT))
{
if (++SConfig::GetInstance().m_Framelimit > 0x19)
SConfig::GetInstance().m_Framelimit = 0;
}
else if (IsHotkey(event, HK_SAVE_STATE_SLOT_SELECTED))
{
State::Save(g_saveSlot);
}
else if (IsHotkey(event, HK_LOAD_STATE_SLOT_SELECTED))
{
State::Load(g_saveSlot);
}
else if (IsHotkey(event, HK_DECREASE_DEPTH))
{
if (--g_Config.iStereoDepth < 0)
g_Config.iStereoDepth = 0;
}
else if (IsHotkey(event, HK_INCREASE_DEPTH))
{
if (++g_Config.iStereoDepth > 100)
g_Config.iStereoDepth = 100;
}
else if (IsHotkey(event, HK_DECREASE_CONVERGENCE))
{
if (--g_Config.iStereoConvergence < 0)
g_Config.iStereoConvergence = 0;
}
else if (IsHotkey(event, HK_INCREASE_CONVERGENCE))
{
if (++g_Config.iStereoConvergence > 500)
g_Config.iStereoConvergence = 500;
}
else
{
for (int i = HK_SELECT_STATE_SLOT_1; i < HK_SELECT_STATE_SLOT_10; ++i)
{
if (IsHotkey(event, i))
{
wxCommandEvent slot_event;
slot_event.SetId(i + IDM_SELECT_SLOT_1 - HK_SELECT_STATE_SLOT_1);
CFrame::OnSelectSlot(slot_event);
}
}
unsigned int i = NUM_HOTKEYS;
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
{
for (i = 0; i < NUM_HOTKEYS; i++)
{
if (IsHotkey(event, i))
{
int cmd = GetCmdForHotkey(i);
if (cmd >= 0)
{
wxCommandEvent evt(wxEVT_MENU, cmd);
wxMenuItem *item = GetMenuBar()->FindItem(cmd);
if (item && item->IsCheckable())
{
item->wxMenuItemBase::Toggle();
evt.SetInt(item->IsChecked());
}
GetEventHandler()->AddPendingEvent(evt);
break;
}
}
}
}
// On OS X, we claim all keyboard events while
// emulation is running to avoid wxWidgets sounding
// the system beep for unhandled key events when
// receiving pad/Wiimote keypresses which take an
// entirely different path through the HID subsystem.
#ifndef __APPLE__
// On other platforms, we leave the key event alone
// so it can be passed on to the windowing system.
if (i == NUM_HOTKEYS)
event.Skip();
#endif
}
// Actually perform the Wiimote connection or disconnection
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (WiimoteId >= 0)
{
wxCommandEvent evt;
evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
OnConnectWiimote(evt);
}
if (g_Config.bFreeLook)
{
static float debugSpeed = 1.0f;
if (IsHotkey(event, HK_FREELOOK_DECREASE_SPEED))
debugSpeed /= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_INCREASE_SPEED))
debugSpeed *= 2.0f;
else if (IsHotkey(event, HK_FREELOOK_RESET_SPEED))
debugSpeed = 1.0f;
else if (IsHotkey(event, HK_FREELOOK_UP))
VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_DOWN))
VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_LEFT))
VertexShaderManager::TranslateView(debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_RIGHT))
VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_IN))
VertexShaderManager::TranslateView(0.0f, debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_ZOOM_OUT))
VertexShaderManager::TranslateView(0.0f, -debugSpeed);
else if (IsHotkey(event, HK_FREELOOK_RESET))
VertexShaderManager::ResetView();
}
}
}