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VideoSW: Split up OGL window handling
This removes OSD support for video software, but it was already broken before. This commit does not try to fix coding style issues, the rewrite of this presentation API is splitted up.
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@ -42,11 +42,11 @@
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<ClCompile Include="EfbCopy.cpp" />
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<ClCompile Include="EfbInterface.cpp" />
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<ClCompile Include="OpcodeDecoder.cpp" />
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<ClCompile Include="RasterFont.cpp" />
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<ClCompile Include="Rasterizer.cpp" />
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<ClCompile Include="SetupUnit.cpp" />
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<ClCompile Include="SWCommandProcessor.cpp" />
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<ClCompile Include="SWmain.cpp" />
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<ClCompile Include="SWOGLWindow.cpp" />
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<ClCompile Include="SWRenderer.cpp" />
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<ClCompile Include="SWStatistics.cpp" />
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<ClCompile Include="SWVertexLoader.cpp" />
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@ -66,10 +66,10 @@
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<ClInclude Include="EfbInterface.h" />
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<ClInclude Include="NativeVertexFormat.h" />
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<ClInclude Include="OpcodeDecoder.h" />
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<ClInclude Include="RasterFont.h" />
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<ClInclude Include="Rasterizer.h" />
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<ClInclude Include="SetupUnit.h" />
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<ClInclude Include="SWCommandProcessor.h" />
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<ClInclude Include="SWOGLWindow.h" />
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<ClInclude Include="SWRenderer.h" />
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<ClInclude Include="SWStatistics.h" />
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<ClInclude Include="SWVertexLoader.h" />
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