OpenGL plugin: Should fix building with earlier versions of GLEW. You'll still need the latest GLEW if you want to try dual-source blending.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6311 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2010-10-24 18:26:28 +00:00
parent 5be617c129
commit 61c6d4fe59
3 changed files with 19 additions and 3 deletions

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@ -139,6 +139,6 @@ extern CGprofile g_cgvProf, g_cgfProf;
// XXX: Dual-source blending in OpenGL does not work correctly yet. To make it
// work, we may need to use glBindFragDataLocation. To use that, we need to
// use GLSL shaders across the whole pipeline. Yikes!
const bool USE_DUAL_SOURCE_BLEND = false;
//#define USE_DUAL_SOURCE_BLEND
#endif // _GLINIT_H_