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Fix CPU Core Count detection and Enable Parallel Shader Compilation
This does this following things: - Default to the runtime automatic number of threads for pre-compiling shaders - Adds a distinct automatic thread count computation for pre-compilation (which has less other things going on and should scale better beyond 4 cores) - Removes the unused logical_core_count field from the CPU detection - Changes the semantics of num_cores from maximaum addressable number of cores to actually available CPU cores (which is also how it was actually used) - Updates the computation of the HTT flag now that AMD no longer lies about it for its Zen processors - Background shader compilation is *not* enabled by default
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@ -26,7 +26,6 @@ struct CPUInfo
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bool HTT = false;
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int num_cores = 0;
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int logical_cpu_count = 0;
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bool bSSE = false;
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bool bSSE2 = false;
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