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Shader generators: Remove any references to D3D9 and cleanup the affected code.
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@ -85,11 +85,8 @@ struct TargetRectangle : public MathUtil::Rectangle<int>
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typedef enum
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{
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API_OPENGL = 1,
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API_D3D9_SM30 = 2,
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API_D3D9_SM20 = 4,
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API_D3D9 = 6,
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API_D3D11 = 8,
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API_NONE = 16
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API_D3D = 2,
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API_NONE = 3
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} API_TYPE;
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inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
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