Shader generators: Remove any references to D3D9 and cleanup the affected code.

This commit is contained in:
Tony Wasserka
2013-09-22 18:07:21 +02:00
parent 0e2e71e483
commit 61ed40749f
9 changed files with 62 additions and 137 deletions

View File

@ -172,7 +172,7 @@ bool LineGeometryShader::SetShader(u32 components, float lineWidth,
static char buffer[16384];
ShaderCode code;
code.SetBuffer(buffer);
GenerateVSOutputStructForGS(code, components, API_D3D11);
GenerateVSOutputStructForGS(code, components, API_D3D);
code.Write("\n%s", LINE_GS_COMMON);
std::stringstream numTexCoordsStream;