diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index ddfde30118..95ce7e5d96 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -148,9 +148,6 @@ bool ControllerInterface::UpdateInput()
{
if (d->UpdateInput())
++ok_count;
- //else
- // disabled. it might be causing problems
- //(*d)->ClearInputState();
}
return (m_devices.size() == ok_count);
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
index ecd5db838c..0c1ed5aa18 100644
--- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.cpp
@@ -149,7 +149,9 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
InitForceFeedback(m_device, (int)objects.size());
}
- ClearInputState();
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ // set hats to center
+ memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
}
Joystick::~Joystick()
@@ -158,13 +160,6 @@ Joystick::~Joystick()
m_device->Release();
}
-void Joystick::ClearInputState()
-{
- ZeroMemory(&m_state_in, sizeof(m_state_in));
- // set hats to center
- memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
-}
-
std::string Joystick::GetName() const
{
return GetDeviceName(m_device);
diff --git a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h
index 0ac535cdfe..17770afe5a 100644
--- a/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h
+++ b/Source/Core/InputCommon/ControllerInterface/DInput/DInputJoystick.h
@@ -54,8 +54,6 @@ private:
public:
bool UpdateInput();
- void ClearInputState();
-
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
diff --git a/Source/Core/InputCommon/ControllerInterface/Device.cpp b/Source/Core/InputCommon/ControllerInterface/Device.cpp
index 84af8649a8..f96c637426 100644
--- a/Source/Core/InputCommon/ControllerInterface/Device.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/Device.cpp
@@ -66,20 +66,6 @@ Device::Output* Device::FindOutput(const std::string &name) const
return nullptr;
}
-//
-// Device :: ClearInputState
-//
-// Device classes should override this function
-// ControllerInterface will call this when the device returns failure during UpdateInput
-// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
-// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
-//
-void Device::ClearInputState()
-{
- // this is going to be called for every UpdateInput call that fails
- // kinda slow but, w/e, should only happen when user unplugs a device while playing
-}
-
bool Device::Control::InputGateOn()
{
if (SConfig::GetInstance().m_BackgroundInput)
diff --git a/Source/Core/InputCommon/ControllerInterface/Device.h b/Source/Core/InputCommon/ControllerInterface/Device.h
index 6b9c0d2994..abc7a68185 100644
--- a/Source/Core/InputCommon/ControllerInterface/Device.h
+++ b/Source/Core/InputCommon/ControllerInterface/Device.h
@@ -103,8 +103,6 @@ public:
virtual bool UpdateInput() { return true; }
virtual bool UpdateOutput() { return true; }
- virtual void ClearInputState();
-
const std::vector& Inputs() const { return m_inputs; }
const std::vector