OGL: Drop QC ES3.1 workaround.

This was never tested well:

HdkR> The tester was most likely trying to load a stale shader cache or something
This commit is contained in:
degasus
2016-05-11 20:45:07 +02:00
parent 48c0c2ace6
commit 6219c39cf5
3 changed files with 1 additions and 10 deletions

View File

@ -455,7 +455,7 @@ Renderer::Renderer()
g_ogl_config.bSupportsGLSLCache = true;
g_ogl_config.bSupportsGLSync = true;
if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31))
if (strstr(g_ogl_config.glsl_version, "3.0"))
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
g_ogl_config.bSupportsAEP = false;