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OGL: Drop QC ES3.1 workaround.
This was never tested well: HdkR> The tester was most likely trying to load a stale shader cache or something
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@ -455,7 +455,7 @@ Renderer::Renderer()
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g_ogl_config.bSupportsGLSLCache = true;
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g_ogl_config.bSupportsGLSync = true;
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if (strstr(g_ogl_config.glsl_version, "3.0") || DriverDetails::HasBug(DriverDetails::BUG_BROKENGLES31))
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if (strstr(g_ogl_config.glsl_version, "3.0"))
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{
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g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
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g_ogl_config.bSupportsAEP = false;
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