OGL: Drop QC ES3.1 workaround.

This was never tested well:

HdkR> The tester was most likely trying to load a stale shader cache or something
This commit is contained in:
degasus
2016-05-11 20:45:07 +02:00
parent 48c0c2ace6
commit 6219c39cf5
3 changed files with 1 additions and 10 deletions

View File

@ -44,7 +44,6 @@ namespace DriverDetails
static BugInfo m_known_bugs[] = {
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENNEGATEDBOOLEAN,-1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENGLES31, -1.0, -1.0, true},
{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM, Family::UNKNOWN, BUG_BROKENALPHATEST, -1.0, -1.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKENBUFFERSTREAM, -1.0, -1.0, true},
{OS_ALL, VENDOR_ARM, DRIVER_ARM, Family::UNKNOWN, BUG_BROKENVSYNC, -1.0, -1.0, true},