Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
skidau
2011-01-27 10:17:13 +00:00
parent 0288742565
commit 622af438f7
4 changed files with 3 additions and 20 deletions

View File

@ -62,8 +62,6 @@ struct
D3D11_RASTERIZER_DESC rastdc;
} gx_state;
bool reset_called = false;
// State translation lookup tables
static const D3D11_BLEND d3dSrcFactors[8] =
{
@ -381,8 +379,6 @@ Renderer::Renderer()
D3D::context->RSSetViewports(1, &vp);
D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
D3D::BeginFrame();
reset_called = false;
}
Renderer::~Renderer()
@ -1134,21 +1130,16 @@ void Renderer::ResetAPIState()
D3D::stateman->PushBlendState(resetblendstate);
D3D::stateman->PushDepthState(resetdepthstate);
D3D::stateman->PushRasterizerState(resetraststate);
reset_called = true;
}
void Renderer::RestoreAPIState()
{
// Gets us back into a more game-like state.
if (reset_called)
{
D3D::stateman->PopBlendState();
D3D::stateman->PopDepthState();
D3D::stateman->PopRasterizerState();
}
D3D::stateman->PopBlendState();
D3D::stateman->PopDepthState();
D3D::stateman->PopRasterizerState();
UpdateViewport();
SetScissorRect();
reset_called = false;
}
void Renderer::ApplyState(bool bUseDstAlpha)