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VideoBackends:MTL: Use SPIRV 1.5
Allows non-constant simd broadcast, which is used by the ascii art shader
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@ -440,16 +440,16 @@ std::optional<std::string> Metal::Util::TranslateShaderToMSL(ShaderStage stage,
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switch (stage)
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switch (stage)
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{
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{
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case ShaderStage::Vertex:
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case ShaderStage::Vertex:
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code = SPIRV::CompileVertexShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_3);
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code = SPIRV::CompileVertexShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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break;
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break;
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case ShaderStage::Geometry:
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case ShaderStage::Geometry:
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PanicAlertFmt("Tried to compile geometry shader for Metal, but Metal doesn't support them!");
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PanicAlertFmt("Tried to compile geometry shader for Metal, but Metal doesn't support them!");
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break;
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break;
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case ShaderStage::Pixel:
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case ShaderStage::Pixel:
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code = SPIRV::CompileFragmentShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_3);
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code = SPIRV::CompileFragmentShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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break;
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break;
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case ShaderStage::Compute:
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case ShaderStage::Compute:
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code = SPIRV::CompileComputeShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_3);
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code = SPIRV::CompileComputeShader(full_source, APIType::Metal, glslang::EShTargetSpv_1_5);
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break;
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break;
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}
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}
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if (!code.has_value())
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if (!code.has_value())
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