Fix builds with FFMPEG disabled

This commit is contained in:
Scott Mansell
2023-01-31 19:15:09 +13:00
parent 4422af1272
commit 628af9d564
3 changed files with 33 additions and 29 deletions

View File

@ -10,8 +10,26 @@
struct FrameDumpContext;
class PointerWrap;
struct FrameData;
struct FrameState;
// Holds relevant emulation state during a rendered frame for
// when it is later asynchronously written.
struct FrameState
{
u64 ticks = 0;
int frame_number = 0;
u32 savestate_index = 0;
int refresh_rate_num = 0;
int refresh_rate_den = 0;
};
struct FrameData
{
const u8* data = nullptr;
int width = 0;
int height = 0;
int stride = 0;
FrameState state;
};
class FFMpegFrameDump
{
@ -47,10 +65,10 @@ private:
};
#if !defined(HAVE_FFMPEG)
inline FrameDump::FrameDump() = default;
inline FrameDump::~FrameDump() = default;
inline FFMpegFrameDump::FFMpegFrameDump() = default;
inline FFMpegFrameDump::~FFMpegFrameDump() = default;
inline FrameState FrameDump::FetchState(u64 ticks, int frame_number) const
inline FrameState FFMpegFrameDump::FetchState(u64 ticks, int frame_number) const
{
return {};
}