mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Some compiler warnings and eol-style.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6418 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -1,211 +1,211 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "AudioCommon.h"
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#include "XAudio2Stream.h"
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struct StreamingVoiceContext : public IXAudio2VoiceCallback
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{
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IXAudio2SourceVoice* pSourceVoice;
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CMixer *m_mixer;
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Common::EventEx *soundSyncEvent;
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short *xaBuffer;
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StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::EventEx *pSyncEvent)
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{
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m_mixer = pMixer;
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soundSyncEvent = pSyncEvent;
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WAVEFORMATEXTENSIBLE wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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// create source voice
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HRESULT hr;
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if(FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
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PanicAlert("XAudio2 CreateSourceVoice failed: %#X", hr);
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pSourceVoice->FlushSourceBuffers();
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pSourceVoice->Start();
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xaBuffer = new s16[NUM_BUFFERS * BUFFER_SIZE];
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memset(xaBuffer, 0, NUM_BUFFERS * BUFFER_SIZE_BYTES);
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//start buffers with silence
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for(int i=0; i < NUM_BUFFERS; i++)
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{
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pAudioData = (BYTE *) &xaBuffer[i * BUFFER_SIZE];
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buf.pContext = (void *) buf.pAudioData;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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}
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~StreamingVoiceContext()
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{
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IXAudio2SourceVoice* temp = pSourceVoice;
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pSourceVoice = NULL;
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temp->FlushSourceBuffers();
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temp->DestroyVoice();
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safe_delete_array(xaBuffer);
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}
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void StreamingVoiceContext::Stop() {
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if (pSourceVoice)
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pSourceVoice->Stop();
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}
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void StreamingVoiceContext::Play() {
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if (pSourceVoice)
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pSourceVoice->Start();
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}
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnBufferStart) (void*) {}
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STDMETHOD_(void, OnLoopEnd) (void*) {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnBufferEnd) (void* context)
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{ //
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// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
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//
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if( !pSourceVoice || !context) return;
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//soundSyncEvent->Init();
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//soundSyncEvent->Wait(); //sync
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//soundSyncEvent->Spin(); //or tight sync
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//if (!pSourceVoice) return;
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m_mixer->Mix((short *)context, SAMPLES_PER_BUFFER);
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pAudioData = (byte*)context;
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buf.pContext = context;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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};
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StreamingVoiceContext* pVoiceContext = 0;
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bool XAudio2::Start()
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{
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//soundSyncEvent.Init();
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// XAudio2 init
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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HRESULT hr;
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if(FAILED(hr = XAudio2Create(&pXAudio2, 0, XAUDIO2_ANY_PROCESSOR))) //callback dosent seem to run on a speecific cpu anyways
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{
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PanicAlert("XAudio2 init failed: %#X", hr);
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CoUninitialize();
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return false;
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}
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// XAudio2 master voice
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// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
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if(FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, 2, m_mixer->GetSampleRate())))
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{
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PanicAlert("XAudio2 master voice creation failed: %#X", hr);
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safe_release(pXAudio2);
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CoUninitialize();
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return false;
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}
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// Volume
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if (pMasteringVoice)
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pMasteringVoice->SetVolume(m_volume);
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if (pXAudio2)
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pVoiceContext = new StreamingVoiceContext(pXAudio2, m_mixer, &soundSyncEvent);
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return true;
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}
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void XAudio2::SetVolume(int volume)
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{
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//linear 1- .01
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m_volume = (float)volume / 100.0;
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if (pMasteringVoice)
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pMasteringVoice->SetVolume(m_volume);
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}
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//XAUDIO2_PERFORMANCE_DATA perfData;
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//int xi = 0;
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void XAudio2::Update()
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{
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//soundSyncEvent.Set();
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//xi++;
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//if (xi == 100000) {
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// xi = 0;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i",perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i",perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2::Clear(bool mute)
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{
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m_muted = mute;
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if (pVoiceContext)
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{
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if (m_muted)
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pVoiceContext->Stop();
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else
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pVoiceContext->Play();
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}
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}
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void XAudio2::Stop()
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{
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//soundSyncEvent.Set();
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safe_delete(pVoiceContext);
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pVoiceContext = NULL;
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if(pMasteringVoice)
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pMasteringVoice->DestroyVoice();
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safe_release(pXAudio2);
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pMasteringVoice = NULL;
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CoUninitialize();
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//soundSyncEvent.Shutdown();
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}
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "AudioCommon.h"
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#include "XAudio2Stream.h"
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struct StreamingVoiceContext : public IXAudio2VoiceCallback
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{
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IXAudio2SourceVoice* pSourceVoice;
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CMixer *m_mixer;
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Common::EventEx *soundSyncEvent;
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short *xaBuffer;
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StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::EventEx *pSyncEvent)
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{
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m_mixer = pMixer;
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soundSyncEvent = pSyncEvent;
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WAVEFORMATEXTENSIBLE wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = m_mixer->GetSampleRate();
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wfx.Format.nChannels = 2;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels*wfx.Format.wBitsPerSample/8;
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wfx.Format.nAvgBytesPerSec = wfx.Format.nSamplesPerSec * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE)-sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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// create source voice
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HRESULT hr;
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if(FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx, XAUDIO2_VOICE_NOSRC, 1.0f, this)))
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PanicAlert("XAudio2 CreateSourceVoice failed: %#X", hr);
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pSourceVoice->FlushSourceBuffers();
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pSourceVoice->Start();
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xaBuffer = new s16[NUM_BUFFERS * BUFFER_SIZE];
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memset(xaBuffer, 0, NUM_BUFFERS * BUFFER_SIZE_BYTES);
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//start buffers with silence
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for(int i=0; i < NUM_BUFFERS; i++)
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{
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pAudioData = (BYTE *) &xaBuffer[i * BUFFER_SIZE];
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buf.pContext = (void *) buf.pAudioData;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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}
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~StreamingVoiceContext()
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{
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IXAudio2SourceVoice* temp = pSourceVoice;
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pSourceVoice = NULL;
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temp->FlushSourceBuffers();
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temp->DestroyVoice();
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safe_delete_array(xaBuffer);
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}
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void StreamingVoiceContext::Stop() {
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if (pSourceVoice)
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pSourceVoice->Stop();
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}
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void StreamingVoiceContext::Play() {
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if (pSourceVoice)
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pSourceVoice->Start();
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}
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnBufferStart) (void*) {}
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STDMETHOD_(void, OnLoopEnd) (void*) {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnBufferEnd) (void* context)
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{ //
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// buffer end callback; gets SAMPLES_PER_BUFFER samples for a new buffer
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//
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if( !pSourceVoice || !context) return;
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//soundSyncEvent->Init();
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//soundSyncEvent->Wait(); //sync
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//soundSyncEvent->Spin(); //or tight sync
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//if (!pSourceVoice) return;
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m_mixer->Mix((short *)context, SAMPLES_PER_BUFFER);
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XAUDIO2_BUFFER buf = {0};
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buf.AudioBytes = BUFFER_SIZE_BYTES;
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buf.pAudioData = (byte*)context;
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buf.pContext = context;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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};
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StreamingVoiceContext* pVoiceContext = 0;
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bool XAudio2::Start()
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{
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//soundSyncEvent.Init();
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// XAudio2 init
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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HRESULT hr;
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if(FAILED(hr = XAudio2Create(&pXAudio2, 0, XAUDIO2_ANY_PROCESSOR))) //callback dosent seem to run on a speecific cpu anyways
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{
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PanicAlert("XAudio2 init failed: %#X", hr);
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CoUninitialize();
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return false;
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}
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// XAudio2 master voice
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// XAUDIO2_DEFAULT_CHANNELS instead of 2 for expansion?
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if(FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, 2, m_mixer->GetSampleRate())))
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{
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PanicAlert("XAudio2 master voice creation failed: %#X", hr);
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safe_release(pXAudio2);
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CoUninitialize();
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return false;
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}
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// Volume
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if (pMasteringVoice)
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pMasteringVoice->SetVolume(m_volume);
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if (pXAudio2)
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pVoiceContext = new StreamingVoiceContext(pXAudio2, m_mixer, &soundSyncEvent);
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return true;
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}
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void XAudio2::SetVolume(int volume)
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{
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//linear 1- .01
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m_volume = (float)volume / 100.0;
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if (pMasteringVoice)
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pMasteringVoice->SetVolume(m_volume);
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}
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//XAUDIO2_PERFORMANCE_DATA perfData;
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//int xi = 0;
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void XAudio2::Update()
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{
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//soundSyncEvent.Set();
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//xi++;
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//if (xi == 100000) {
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// xi = 0;
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// pXAudio2->GetPerformanceData(&perfData);
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// NOTICE_LOG(DSPHLE, "XAudio2 latency (samples): %i",perfData.CurrentLatencyInSamples);
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// NOTICE_LOG(DSPHLE, "XAudio2 total glitches: %i",perfData.GlitchesSinceEngineStarted);
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//}
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}
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void XAudio2::Clear(bool mute)
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{
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m_muted = mute;
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if (pVoiceContext)
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{
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if (m_muted)
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pVoiceContext->Stop();
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else
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pVoiceContext->Play();
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}
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}
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void XAudio2::Stop()
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{
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//soundSyncEvent.Set();
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safe_delete(pVoiceContext);
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pVoiceContext = NULL;
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if(pMasteringVoice)
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pMasteringVoice->DestroyVoice();
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safe_release(pXAudio2);
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pMasteringVoice = NULL;
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CoUninitialize();
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//soundSyncEvent.Shutdown();
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}
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Block a user