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OGL: Reload shader cache when relevant video config changes
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@ -148,5 +148,8 @@ private:
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std::array<int, 2> m_last_frame_height = {};
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bool m_last_frame_exported = false;
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AVIDump::Frame m_last_frame_state;
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// last host config state
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u32 m_last_host_config_bits = 0;
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};
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}
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