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Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing"
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@ -259,6 +259,13 @@ enum Bug
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// Ended version: -1
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// Seems to only occur when the top of the clear rect is non-zero.
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BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS,
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// BUG: Some vulkan implementations don't like the 'clear' loadop renderpass.
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// For example, the ImgTec VK driver fails if you try to use a framebuffer with a different
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// load/store op than that which it was created with, despite the spec saying they should be
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// compatible.
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// Started Version: 1.7
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// Ended Version: 1.10
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BUG_BROKEN_CLEAR_LOADOP_RENDERPASS,
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};
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// Initializes our internal vendor, device family, and driver version
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