mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
This commit is contained in:
@ -18,126 +18,13 @@ bool IsSettingSaveable(const Config::Location& config_location)
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{
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for (Config::System system :
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{Config::System::SYSCONF, Config::System::GFX, Config::System::DualShockUDPClient,
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Config::System::Logger, Config::System::FreeLook})
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Config::System::Logger, Config::System::FreeLook, Config::System::Main})
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{
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if (config_location.system == system)
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return true;
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}
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if (config_location.system == Config::System::Main)
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{
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for (const std::string_view section :
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{"NetPlay", "General", "GBA", "Display", "Network", "Analytics", "AndroidOverlayButtons",
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"DSP", "GameList", "FifoPlayer", "AutoUpdate", "Movie", "Input", "Debug",
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"BluetoothPassthrough", "USBPassthrough", "Interface", "EmulatedUSBDevices"})
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{
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if (config_location.section == section)
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return true;
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}
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// Android controller mappings are not saveable, other Android settings are.
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// TODO: Kill the current Android controller mappings system
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if (config_location.section == "Android")
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{
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static constexpr std::array<const char*, 14> android_setting_saveable = {
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"ControlScale", "ControlOpacity", "EmulationOrientation",
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"JoystickRelCenter", "LastPlatformTab", "MotionControls",
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"PhoneRumble", "ShowInputOverlay", "IRMode",
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"IRAlwaysRecenter", "ShowGameTitles", "InterfaceTheme",
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"InterfaceThemeMode", "UseBlackBackgrounds"};
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return std::any_of(
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android_setting_saveable.cbegin(), android_setting_saveable.cend(),
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[&config_location](const char* key) { return key == config_location.key; });
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}
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}
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static const auto s_setting_saveable = {
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// Main.Core
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&Config::MAIN_DEFAULT_ISO.GetLocation(),
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&Config::MAIN_ENABLE_CHEATS.GetLocation(),
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&Config::MAIN_MEMCARD_A_PATH.GetLocation(),
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&Config::MAIN_MEMCARD_B_PATH.GetLocation(),
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&Config::MAIN_AUTO_DISC_CHANGE.GetLocation(),
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&Config::MAIN_ALLOW_SD_WRITES.GetLocation(),
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&Config::MAIN_DPL2_DECODER.GetLocation(),
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&Config::MAIN_DPL2_QUALITY.GetLocation(),
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&Config::MAIN_AUDIO_LATENCY.GetLocation(),
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&Config::MAIN_AUDIO_STRETCH.GetLocation(),
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&Config::MAIN_AUDIO_STRETCH_LATENCY.GetLocation(),
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&Config::MAIN_OVERCLOCK.GetLocation(),
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&Config::MAIN_OVERCLOCK_ENABLE.GetLocation(),
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&Config::MAIN_RAM_OVERRIDE_ENABLE.GetLocation(),
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&Config::MAIN_MEM1_SIZE.GetLocation(),
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&Config::MAIN_MEM2_SIZE.GetLocation(),
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&Config::MAIN_GFX_BACKEND.GetLocation(),
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&Config::MAIN_ENABLE_SAVESTATES.GetLocation(),
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&Config::MAIN_FALLBACK_REGION.GetLocation(),
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&Config::MAIN_REAL_WII_REMOTE_REPEAT_REPORTS.GetLocation(),
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&Config::MAIN_DSP_HLE.GetLocation(),
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&Config::MAIN_CPU_CORE.GetLocation(),
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&Config::MAIN_SKIP_IPL.GetLocation(),
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&Config::MAIN_GC_LANGUAGE.GetLocation(),
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&Config::MAIN_AGP_CART_A_PATH.GetLocation(),
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&Config::MAIN_AGP_CART_B_PATH.GetLocation(),
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&Config::MAIN_BBA_MAC.GetLocation(),
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&Config::MAIN_BBA_XLINK_IP.GetLocation(),
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&Config::MAIN_BBA_BUILTIN_DNS.GetLocation(),
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&Config::MAIN_BBA_BUILTIN_IP.GetLocation(),
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&Config::MAIN_BBA_XLINK_CHAT_OSD.GetLocation(),
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&Config::MAIN_OVERRIDE_REGION_SETTINGS.GetLocation(),
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&Config::MAIN_CUSTOM_RTC_ENABLE.GetLocation(),
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&Config::MAIN_CUSTOM_RTC_VALUE.GetLocation(),
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&Config::MAIN_JIT_FOLLOW_BRANCH.GetLocation(),
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&Config::MAIN_FLOAT_EXCEPTIONS.GetLocation(),
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&Config::MAIN_DIVIDE_BY_ZERO_EXCEPTIONS.GetLocation(),
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&Config::MAIN_LOW_DCBZ_HACK.GetLocation(),
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&Config::MAIN_FPRF.GetLocation(),
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&Config::MAIN_ACCURATE_NANS.GetLocation(),
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&Config::GetInfoForAdapterRumble(0).GetLocation(),
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&Config::GetInfoForAdapterRumble(1).GetLocation(),
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&Config::GetInfoForAdapterRumble(2).GetLocation(),
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&Config::GetInfoForAdapterRumble(3).GetLocation(),
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&Config::GetInfoForSimulateKonga(0).GetLocation(),
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&Config::GetInfoForSimulateKonga(1).GetLocation(),
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&Config::GetInfoForSimulateKonga(2).GetLocation(),
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&Config::GetInfoForSimulateKonga(3).GetLocation(),
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&Config::MAIN_EMULATION_SPEED.GetLocation(),
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&Config::MAIN_PERF_MAP_DIR.GetLocation(),
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&Config::MAIN_GPU_DETERMINISM_MODE.GetLocation(),
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&Config::MAIN_DISABLE_ICACHE.GetLocation(),
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&Config::MAIN_FAST_DISC_SPEED.GetLocation(),
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&Config::MAIN_SYNC_ON_SKIP_IDLE.GetLocation(),
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&Config::MAIN_FASTMEM.GetLocation(),
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&Config::MAIN_TIMING_VARIANCE.GetLocation(),
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&Config::MAIN_MAX_FALLBACK.GetLocation(),
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&Config::MAIN_WII_SD_CARD.GetLocation(),
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&Config::MAIN_WII_SD_CARD_ENABLE_FOLDER_SYNC.GetLocation(),
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&Config::MAIN_WII_KEYBOARD.GetLocation(),
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&Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING.GetLocation(),
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&Config::MAIN_WIIMOTE_ENABLE_SPEAKER.GetLocation(),
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&Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE.GetLocation(),
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&Config::MAIN_SLOT_A.GetLocation(),
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&Config::MAIN_SLOT_B.GetLocation(),
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&Config::MAIN_SERIAL_PORT_1.GetLocation(),
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&Config::GetInfoForSIDevice(0).GetLocation(),
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&Config::GetInfoForSIDevice(1).GetLocation(),
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&Config::GetInfoForSIDevice(2).GetLocation(),
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&Config::GetInfoForSIDevice(3).GetLocation(),
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&Config::MAIN_CPU_THREAD.GetLocation(),
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&Config::MAIN_MMU.GetLocation(),
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&Config::MAIN_PAUSE_ON_PANIC.GetLocation(),
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&Config::MAIN_ACCURATE_CPU_CACHE.GetLocation(),
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&Config::MAIN_BB_DUMP_PORT.GetLocation(),
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&Config::MAIN_SYNC_GPU.GetLocation(),
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&Config::MAIN_SYNC_GPU_MAX_DISTANCE.GetLocation(),
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&Config::MAIN_SYNC_GPU_MIN_DISTANCE.GetLocation(),
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&Config::MAIN_SYNC_GPU_OVERCLOCK.GetLocation(),
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&Config::MAIN_OVERRIDE_BOOT_IOS.GetLocation(),
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&Config::MAIN_GCI_FOLDER_A_PATH.GetLocation(),
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&Config::MAIN_GCI_FOLDER_B_PATH.GetLocation(),
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// UI.General
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&Config::MAIN_USE_DISCORD_PRESENCE.GetLocation(),
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@ -120,6 +120,7 @@ void FreeLookController::LoadDefaults(const ControllerInterface& ciface)
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{
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EmulatedController::LoadDefaults(ciface);
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#ifndef ANDROID
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auto hotkey_string = [](std::vector<std::string> inputs) {
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return "@(" + JoinStrings(inputs, "+") + ')';
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};
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@ -194,6 +195,7 @@ void FreeLookController::LoadDefaults(const ControllerInterface& ciface)
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m_rotation_gyro->SetControlExpression(GyroButtons::YawRight,
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"if(`Click 1`,`RelativeMouse X+` * 0.10, 0)");
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#endif
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#endif
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}
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ControllerEmu::ControlGroup* FreeLookController::GetGroup(FreeLookGroup group) const
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@ -83,6 +83,7 @@ void GBAPad::LoadDefaults(const ControllerInterface& ciface)
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{
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EmulatedController::LoadDefaults(ciface);
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#ifndef ANDROID
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// Buttons
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m_buttons->SetControlExpression(0, "`Z`"); // B
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m_buttons->SetControlExpression(1, "`X`"); // A
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@ -101,4 +102,5 @@ void GBAPad::LoadDefaults(const ControllerInterface& ciface)
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m_dpad->SetControlExpression(1, "`G`"); // Down
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m_dpad->SetControlExpression(2, "`F`"); // Left
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m_dpad->SetControlExpression(3, "`H`"); // Right
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#endif
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}
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@ -257,6 +257,47 @@ void GCKeyboard::LoadDefaults(const ControllerInterface& ciface)
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m_keys5x->SetControlExpression(2, "`Up Arrow`");
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m_keys5x->SetControlExpression(3, "`Right Arrow`");
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m_keys5x->SetControlExpression(4, "Return");
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#elif ANDROID
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m_keys0x->SetControlExpression(0, "`Move Home`");
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m_keys0x->SetControlExpression(1, "`Move End`");
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m_keys0x->SetControlExpression(2, "`Page Up`");
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m_keys0x->SetControlExpression(3, "`Page Down`");
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m_keys0x->SetControlExpression(4, "`Scroll Lock`");
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m_keys2x->SetControlExpression(9, "`Minus`");
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m_keys2x->SetControlExpression(10, "`Grave`");
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m_keys2x->SetControlExpression(11, "`PrtSc SysRq`");
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m_keys2x->SetControlExpression(12, "`Apostrophe`");
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m_keys2x->SetControlExpression(13, "`Left Bracket`");
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m_keys2x->SetControlExpression(14, "``Equals``");
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m_keys2x->SetControlExpression(15, "`Numpad Multiply`");
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m_keys3x->SetControlExpression(0, "`Right Bracket`");
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m_keys3x->SetControlExpression(1, "`Comma`");
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m_keys3x->SetControlExpression(2, "`Period`");
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m_keys3x->SetControlExpression(3, "`Slash`");
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m_keys3x->SetControlExpression(4, "`Backslash`");
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m_keys4x->SetControlExpression(1, "`Escape`");
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m_keys4x->SetControlExpression(2, "`Insert`");
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m_keys4x->SetControlExpression(3, "`Delete`");
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m_keys4x->SetControlExpression(4, "`Semicolon`");
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m_keys4x->SetControlExpression(5, "`Backspace`");
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m_keys4x->SetControlExpression(6, "`Tab`");
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m_keys4x->SetControlExpression(7, "`Caps Lock`");
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m_keys4x->SetControlExpression(8, "`Left Shift`");
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m_keys4x->SetControlExpression(9, "`Right Shift`");
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m_keys4x->SetControlExpression(10, "`Left Ctrl`");
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m_keys4x->SetControlExpression(11, "`Right Alt`");
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m_keys4x->SetControlExpression(12, "`Left Meta`");
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m_keys4x->SetControlExpression(13, "`Space`");
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m_keys4x->SetControlExpression(14, "`Right Meta`");
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m_keys4x->SetControlExpression(15, "`Menu`");
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m_keys5x->SetControlExpression(0, "`Left`");
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m_keys5x->SetControlExpression(1, "`Down`");
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m_keys5x->SetControlExpression(2, "`Up`");
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m_keys5x->SetControlExpression(3, "`Right`");
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m_keys5x->SetControlExpression(4, "`Enter`");
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#else // linux
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m_keys0x->SetControlExpression(0, "Home");
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m_keys0x->SetControlExpression(1, "End");
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@ -60,14 +60,6 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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m_triggers->AddInput(ControllerEmu::Translate, named_trigger);
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}
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(RUMBLE_GROUP));
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m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
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// Microphone
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groups.emplace_back(m_mic = new ControllerEmu::Buttons(MIC_GROUP));
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m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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@ -75,6 +67,14 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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}
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// Microphone
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groups.emplace_back(m_mic = new ControllerEmu::Buttons(MIC_GROUP));
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m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(RUMBLE_GROUP));
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m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(OPTIONS_GROUP));
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m_options->AddSetting(
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@ -170,12 +170,16 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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{
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EmulatedController::LoadDefaults(ciface);
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#ifdef ANDROID
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// Rumble
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m_rumble->SetControlExpression(0, "`Android/0/Device Sensors:Motor 0`");
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#else
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// Buttons
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m_buttons->SetControlExpression(0, "`X`"); // A
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m_buttons->SetControlExpression(1, "`Z`"); // B
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m_buttons->SetControlExpression(2, "`C`"); // X
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m_buttons->SetControlExpression(3, "`S`"); // Y
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m_buttons->SetControlExpression(4, "`D`"); // Z
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m_buttons->SetControlExpression(0, "`X`"); // A
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m_buttons->SetControlExpression(1, "`Z`"); // B
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m_buttons->SetControlExpression(2, "`C`"); // X
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m_buttons->SetControlExpression(3, "`S`"); // Y
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m_buttons->SetControlExpression(4, "`D`"); // Z
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#ifdef _WIN32
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m_buttons->SetControlExpression(5, "`RETURN`"); // Start
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#else
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@ -225,6 +229,7 @@ void GCPad::LoadDefaults(const ControllerInterface& ciface)
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// Triggers
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m_triggers->SetControlExpression(0, "`Q`"); // L
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m_triggers->SetControlExpression(1, "`W`"); // R
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#endif
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}
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bool GCPad::GetMicButton() const
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@ -69,14 +69,14 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
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_trans("%")},
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50);
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// Stick.
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groups.emplace_back(m_stick =
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new ControllerEmu::OctagonAnalogStick(_trans("Stick"), GATE_RADIUS));
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// Buttons.
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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// Stick.
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groups.emplace_back(m_stick =
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new ControllerEmu::OctagonAnalogStick(_trans("Stick"), GATE_RADIUS));
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}
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void Drums::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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@ -45,16 +45,16 @@ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk"))
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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groups.emplace_back(m_stick = new ControllerEmu::OctagonAnalogStick(STICK_GROUP, gate_radius));
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// swing
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groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
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// Shake
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// Inverse the default intensity so shake is opposite that of wiimote.
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// This is needed by Donkey Kong Country Returns for proper shake action detection.
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groups.emplace_back(m_shake = new ControllerEmu::Shake(_trans("Shake"), -1));
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// tilt
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groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt")));
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// Shake
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// Inverse the default intensity so shake is opposite that of wiimote.
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// This is needed by DKCR for proper shake action detection.
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groups.emplace_back(m_shake = new ControllerEmu::Shake(_trans("Shake"), -1));
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// swing
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groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
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// accelerometer
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groups.emplace_back(m_imu_accelerometer = new ControllerEmu::IMUAccelerometer(
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@ -198,6 +198,7 @@ void Nunchuk::DoState(PointerWrap& p)
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void Nunchuk::LoadDefaults(const ControllerInterface& ciface)
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{
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#ifndef ANDROID
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// Stick
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m_stick->SetControlExpression(0, "W"); // up
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m_stick->SetControlExpression(1, "S"); // down
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@ -228,5 +229,6 @@ void Nunchuk::LoadDefaults(const ControllerInterface& ciface)
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m_shake->SetControlExpression(i, "`Click 2`");
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#endif
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}
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#endif
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}
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} // namespace WiimoteEmu
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|
@ -214,21 +214,22 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
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}
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME");
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// Pointing (IR)
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// D-Pad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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}
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// i18n: "Point" refers to the action of pointing a Wii Remote.
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groups.emplace_back(m_ir = new ControllerEmu::Cursor(IR_GROUP, _trans("Point")));
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groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
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groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt")));
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groups.emplace_back(m_shake = new ControllerEmu::Shake(_trans("Shake")));
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groups.emplace_back(m_imu_accelerometer = new ControllerEmu::IMUAccelerometer(
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ACCELEROMETER_GROUP, _trans("Accelerometer")));
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groups.emplace_back(m_imu_gyroscope =
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new ControllerEmu::IMUGyroscope(GYROSCOPE_GROUP, _trans("Gyroscope")));
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groups.emplace_back(m_imu_ir = new ControllerEmu::IMUCursor("IMUIR", _trans("Point")));
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groups.emplace_back(m_tilt = new ControllerEmu::Tilt(_trans("Tilt")));
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groups.emplace_back(m_swing = new ControllerEmu::Force(_trans("Swing")));
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groups.emplace_back(m_imu_ir = new ControllerEmu::IMUCursor("IMUIR", _trans("Point")));
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const auto fov_default =
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Common::DVec2(CameraLogic::CAMERA_FOV_X, CameraLogic::CAMERA_FOV_Y) / MathUtil::TAU * 360;
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||||
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||||
m_imu_ir->AddSetting(&m_fov_x_setting,
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// i18n: FOV stands for "Field of view".
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{_trans("Horizontal FOV"),
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@ -237,7 +238,6 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
|
||||
// i18n: Refers to emulated wii remote camera properties.
|
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_trans("Camera field of view (affects sensitivity of pointing).")},
|
||||
fov_default.x, 0.01, 180);
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||||
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||||
m_imu_ir->AddSetting(&m_fov_y_setting,
|
||||
// i18n: FOV stands for "Field of view".
|
||||
{_trans("Vertical FOV"),
|
||||
@ -247,6 +247,21 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
|
||||
_trans("Camera field of view (affects sensitivity of pointing).")},
|
||||
fov_default.y, 0.01, 180);
|
||||
|
||||
groups.emplace_back(m_imu_accelerometer = new ControllerEmu::IMUAccelerometer(
|
||||
ACCELEROMETER_GROUP, _trans("Accelerometer")));
|
||||
groups.emplace_back(m_imu_gyroscope =
|
||||
new ControllerEmu::IMUGyroscope(GYROSCOPE_GROUP, _trans("Gyroscope")));
|
||||
|
||||
// Hotkeys
|
||||
groups.emplace_back(m_hotkeys = new ControllerEmu::ModifySettingsButton(_trans("Hotkeys")));
|
||||
// hotkeys to temporarily modify the Wii Remote orientation (sideways, upright)
|
||||
// this setting modifier is toggled
|
||||
m_hotkeys->AddInput(_trans("Sideways Toggle"), true);
|
||||
m_hotkeys->AddInput(_trans("Upright Toggle"), true);
|
||||
// this setting modifier is not toggled
|
||||
m_hotkeys->AddInput(_trans("Sideways Hold"), false);
|
||||
m_hotkeys->AddInput(_trans("Upright Hold"), false);
|
||||
|
||||
// Extension
|
||||
groups.emplace_back(m_attachments = new ControllerEmu::Attachments(_trans("Extension")));
|
||||
m_attachments->AddAttachment(std::make_unique<WiimoteEmu::None>());
|
||||
@ -266,13 +281,6 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
|
||||
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
|
||||
m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
|
||||
|
||||
// D-Pad
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
|
||||
for (const char* named_direction : named_directions)
|
||||
{
|
||||
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
|
||||
}
|
||||
|
||||
// Options
|
||||
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
|
||||
|
||||
@ -291,21 +299,10 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
|
||||
// Note: "Upright" and "Sideways" options can be enabled at the same time which produces an
|
||||
// orientation where the wiimote points towards the left with the buttons towards you.
|
||||
m_options->AddSetting(&m_upright_setting,
|
||||
{"Upright Wiimote", nullptr, nullptr, _trans("Upright Wii Remote")}, false);
|
||||
{UPRIGHT_OPTION, nullptr, nullptr, _trans("Upright Wii Remote")}, false);
|
||||
|
||||
m_options->AddSetting(&m_sideways_setting,
|
||||
{"Sideways Wiimote", nullptr, nullptr, _trans("Sideways Wii Remote")},
|
||||
false);
|
||||
|
||||
// Hotkeys
|
||||
groups.emplace_back(m_hotkeys = new ControllerEmu::ModifySettingsButton(_trans("Hotkeys")));
|
||||
// hotkeys to temporarily modify the Wii Remote orientation (sideways, upright)
|
||||
// this setting modifier is toggled
|
||||
m_hotkeys->AddInput(_trans("Sideways Toggle"), true);
|
||||
m_hotkeys->AddInput(_trans("Upright Toggle"), true);
|
||||
// this setting modifier is not toggled
|
||||
m_hotkeys->AddInput(_trans("Sideways Hold"), false);
|
||||
m_hotkeys->AddInput(_trans("Upright Hold"), false);
|
||||
{SIDEWAYS_OPTION, nullptr, nullptr, _trans("Sideways Wii Remote")}, false);
|
||||
|
||||
Reset();
|
||||
|
||||
@ -655,6 +652,24 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
|
||||
{
|
||||
EmulatedController::LoadDefaults(ciface);
|
||||
|
||||
#ifdef ANDROID
|
||||
// Rumble
|
||||
m_rumble->SetControlExpression(0, "`Android/0/Device Sensors:Motor 0`");
|
||||
|
||||
// Motion Source
|
||||
m_imu_accelerometer->SetControlExpression(0, "`Android/0/Device Sensors:Accel Up`");
|
||||
m_imu_accelerometer->SetControlExpression(1, "`Android/0/Device Sensors:Accel Down`");
|
||||
m_imu_accelerometer->SetControlExpression(2, "`Android/0/Device Sensors:Accel Left`");
|
||||
m_imu_accelerometer->SetControlExpression(3, "`Android/0/Device Sensors:Accel Right`");
|
||||
m_imu_accelerometer->SetControlExpression(4, "`Android/0/Device Sensors:Accel Forward`");
|
||||
m_imu_accelerometer->SetControlExpression(5, "`Android/0/Device Sensors:Accel Backward`");
|
||||
m_imu_gyroscope->SetControlExpression(0, "`Android/0/Device Sensors:Gyro Pitch Up`");
|
||||
m_imu_gyroscope->SetControlExpression(1, "`Android/0/Device Sensors:Gyro Pitch Down`");
|
||||
m_imu_gyroscope->SetControlExpression(2, "`Android/0/Device Sensors:Gyro Roll Left`");
|
||||
m_imu_gyroscope->SetControlExpression(3, "`Android/0/Device Sensors:Gyro Roll Right`");
|
||||
m_imu_gyroscope->SetControlExpression(4, "`Android/0/Device Sensors:Gyro Yaw Left`");
|
||||
m_imu_gyroscope->SetControlExpression(5, "`Android/0/Device Sensors:Gyro Yaw Right`");
|
||||
#else
|
||||
// Buttons
|
||||
#if defined HAVE_X11 && HAVE_X11
|
||||
// A
|
||||
@ -672,10 +687,10 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
|
||||
// B
|
||||
m_buttons->SetControlExpression(1, "`Click 1`");
|
||||
#endif
|
||||
m_buttons->SetControlExpression(2, "`1`"); // 1
|
||||
m_buttons->SetControlExpression(3, "`2`"); // 2
|
||||
m_buttons->SetControlExpression(4, "Q"); // -
|
||||
m_buttons->SetControlExpression(5, "E"); // +
|
||||
m_buttons->SetControlExpression(2, "`1`"); // 1
|
||||
m_buttons->SetControlExpression(3, "`2`"); // 2
|
||||
m_buttons->SetControlExpression(4, "Q"); // -
|
||||
m_buttons->SetControlExpression(5, "E"); // +
|
||||
|
||||
#ifdef _WIN32
|
||||
m_buttons->SetControlExpression(6, "RETURN"); // Home
|
||||
@ -729,6 +744,7 @@ void Wiimote::LoadDefaults(const ControllerInterface& ciface)
|
||||
m_imu_gyroscope->SetControlExpression(3, "`Gyro Roll Right`");
|
||||
m_imu_gyroscope->SetControlExpression(4, "`Gyro Yaw Left`");
|
||||
m_imu_gyroscope->SetControlExpression(5, "`Gyro Yaw Right`");
|
||||
#endif
|
||||
|
||||
// Enable Nunchuk:
|
||||
constexpr ExtensionNumber DEFAULT_EXT = ExtensionNumber::NUNCHUK;
|
||||
|
@ -129,6 +129,9 @@ public:
|
||||
static constexpr const char* PLUS_BUTTON = "+";
|
||||
static constexpr const char* HOME_BUTTON = "Home";
|
||||
|
||||
static constexpr const char* UPRIGHT_OPTION = "Upright Wiimote";
|
||||
static constexpr const char* SIDEWAYS_OPTION = "Sideways Wiimote";
|
||||
|
||||
explicit Wiimote(unsigned int index);
|
||||
~Wiimote();
|
||||
|
||||
|
@ -143,12 +143,11 @@ elseif(ANDROID)
|
||||
target_sources(inputcommon PRIVATE
|
||||
ControllerInterface/Android/Android.cpp
|
||||
ControllerInterface/Android/Android.h
|
||||
ControllerInterface/Touch/ButtonManager.cpp
|
||||
ControllerInterface/Touch/ButtonManager.h
|
||||
ControllerInterface/Touch/InputOverrider.cpp
|
||||
ControllerInterface/Touch/InputOverrider.h
|
||||
ControllerInterface/Touch/Touchscreen.cpp
|
||||
ControllerInterface/Touch/Touchscreen.h
|
||||
)
|
||||
target_link_libraries(inputcommon PRIVATE
|
||||
androidcommon
|
||||
)
|
||||
endif()
|
||||
|
||||
|
@ -11,6 +11,11 @@ NumericSettingBase::NumericSettingBase(const NumericSettingDetails& details) : m
|
||||
{
|
||||
}
|
||||
|
||||
const char* NumericSettingBase::GetININame() const
|
||||
{
|
||||
return m_details.ini_name;
|
||||
}
|
||||
|
||||
const char* NumericSettingBase::GetUIName() const
|
||||
{
|
||||
return m_details.ui_name;
|
||||
|
@ -78,6 +78,7 @@ public:
|
||||
|
||||
virtual void SetToDefault() = 0;
|
||||
|
||||
const char* GetININame() const;
|
||||
const char* GetUIName() const;
|
||||
const char* GetUISuffix() const;
|
||||
const char* GetUIDescription() const;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,11 +1,13 @@
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// Copyright 2021 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace ciface::Android
|
||||
{
|
||||
void SetMotionSensorsEnabled(bool accelerometer_enabled, bool gyroscope_enabled);
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void PopulateDevices();
|
||||
|
||||
} // namespace ciface::Android
|
||||
|
@ -67,7 +67,7 @@ void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
|
||||
m_input_backends.emplace_back(ciface::SDL::CreateInputBackend(this));
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
// nothing needed
|
||||
ciface::Android::Init();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_EVDEV
|
||||
m_input_backends.emplace_back(ciface::evdev::CreateInputBackend(this));
|
||||
@ -237,7 +237,7 @@ void ControllerInterface::Shutdown()
|
||||
ciface::Quartz::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
// nothing needed
|
||||
ciface::Android::Shutdown();
|
||||
#endif
|
||||
|
||||
// Empty the container of input backends to deconstruct and deinitialize them.
|
||||
|
@ -242,6 +242,18 @@ std::shared_ptr<Device> DeviceContainer::FindDevice(const DeviceQualifier& devq)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<Device>> DeviceContainer::GetAllDevices() const
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex);
|
||||
|
||||
std::vector<std::shared_ptr<Device>> devices;
|
||||
|
||||
for (const auto& d : m_devices)
|
||||
devices.emplace_back(d);
|
||||
|
||||
return devices;
|
||||
}
|
||||
|
||||
std::vector<std::string> DeviceContainer::GetAllDeviceStrings() const
|
||||
{
|
||||
std::lock_guard lk(m_devices_mutex);
|
||||
|
@ -226,6 +226,7 @@ public:
|
||||
Device::Input* FindInput(std::string_view name, const Device* def_dev) const;
|
||||
Device::Output* FindOutput(std::string_view name, const Device* def_dev) const;
|
||||
|
||||
std::vector<std::shared_ptr<Device>> GetAllDevices() const;
|
||||
std::vector<std::string> GetAllDeviceStrings() const;
|
||||
bool HasDefaultDevice() const;
|
||||
std::string GetDefaultDeviceString() const;
|
||||
|
@ -1,788 +0,0 @@
|
||||
// Copyright 2013 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
|
||||
|
||||
#include <array>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/IniFile.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Thread.h"
|
||||
|
||||
namespace ButtonManager
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr char TOUCHSCREEN_KEY[] = "Touchscreen";
|
||||
constexpr std::array<const char*, 155> CONFIG_STRINGS{{
|
||||
// GC
|
||||
"InputA",
|
||||
"InputB",
|
||||
"InputStart",
|
||||
"InputX",
|
||||
"InputY",
|
||||
"InputZ",
|
||||
"DPadUp",
|
||||
"DPadDown",
|
||||
"DPadLeft",
|
||||
"DPadRight",
|
||||
"MainUp",
|
||||
"MainDown",
|
||||
"MainLeft",
|
||||
"MainRight",
|
||||
"CStickUp",
|
||||
"CStickDown",
|
||||
"CStickLeft",
|
||||
"CStickRight",
|
||||
"InputL",
|
||||
"InputR",
|
||||
// Wiimote
|
||||
"WiimoteA",
|
||||
"WiimoteB",
|
||||
"WiimoteMinus",
|
||||
"WiimotePlus",
|
||||
"WiimoteHome",
|
||||
"Wiimote1",
|
||||
"Wiimote2",
|
||||
"WiimoteUp",
|
||||
"WiimoteDown",
|
||||
"WiimoteLeft",
|
||||
"WiimoteRight",
|
||||
"IRUp",
|
||||
"IRDown",
|
||||
"IRLeft",
|
||||
"IRRight",
|
||||
"IRForward",
|
||||
"IRBackward",
|
||||
"IRHide",
|
||||
"SwingUp",
|
||||
"SwingDown",
|
||||
"SwingLeft",
|
||||
"SwingRight",
|
||||
"SwingForward",
|
||||
"SwingBackward",
|
||||
"TiltForward",
|
||||
"TiltBackward",
|
||||
"TiltLeft",
|
||||
"TiltRight",
|
||||
"TiltModifier",
|
||||
"ShakeX",
|
||||
"ShakeY",
|
||||
"ShakeZ",
|
||||
// Nunchuk
|
||||
"NunchukC",
|
||||
"NunchukZ",
|
||||
"NunchukUp",
|
||||
"NunchukDown",
|
||||
"NunchukLeft",
|
||||
"NunchukRight",
|
||||
"NunchukSwingUp",
|
||||
"NunchukSwingDown",
|
||||
"NunchukSwingLeft",
|
||||
"NunchukSwingRight",
|
||||
"NunchukSwingForward",
|
||||
"NunchukSwingBackward",
|
||||
"NunchukTiltForward",
|
||||
"NunchukTiltBackward",
|
||||
"NunchukTiltLeft",
|
||||
"NunchukTiltRight",
|
||||
"NunchukTiltModifier",
|
||||
"NunchukShakeX",
|
||||
"NunchukShakeY",
|
||||
"NunchukShakeZ",
|
||||
// Classic
|
||||
"ClassicA",
|
||||
"ClassicB",
|
||||
"ClassicX",
|
||||
"ClassicY",
|
||||
"ClassicMinus",
|
||||
"ClassicPlus",
|
||||
"ClassicHome",
|
||||
"ClassicZL",
|
||||
"ClassicZR",
|
||||
"ClassicUp",
|
||||
"ClassicDown",
|
||||
"ClassicLeft",
|
||||
"ClassicRight",
|
||||
"ClassicLeftStickUp",
|
||||
"ClassicLeftStickDown",
|
||||
"ClassicLeftStickLeft",
|
||||
"ClassicLeftStickRight",
|
||||
"ClassicRightStickUp",
|
||||
"ClassicRightStickDown",
|
||||
"ClassicRightStickLeft",
|
||||
"ClassicRightStickRight",
|
||||
"ClassicTriggerL",
|
||||
"ClassicTriggerR",
|
||||
// Guitar
|
||||
"GuitarMinus",
|
||||
"GuitarPlus",
|
||||
"GuitarGreen",
|
||||
"GuitarRed",
|
||||
"GuitarYellow",
|
||||
"GuitarBlue",
|
||||
"GuitarOrange",
|
||||
"GuitarStrumUp",
|
||||
"GuitarStrumDown",
|
||||
"GuitarUp",
|
||||
"GuitarDown",
|
||||
"GuitarLeft",
|
||||
"GuitarRight",
|
||||
"GuitarWhammy",
|
||||
// Drums
|
||||
"DrumsMinus",
|
||||
"DrumsPlus",
|
||||
"DrumsRed",
|
||||
"DrumsYellow",
|
||||
"DrumsBlue",
|
||||
"DrumsGreen",
|
||||
"DrumsOrange",
|
||||
"DrumsBass",
|
||||
"DrumsUp",
|
||||
"DrumsDown",
|
||||
"DrumsLeft",
|
||||
"DrumsRight",
|
||||
// Turntable
|
||||
"TurntableGreenLeft",
|
||||
"TurntableRedLeft",
|
||||
"TurntableBlueLeft",
|
||||
"TurntableGreenRight",
|
||||
"TurntableRedRight",
|
||||
"TurntableBlueRight",
|
||||
"TurntableMinus",
|
||||
"TurntablePlus",
|
||||
"TurntableHome",
|
||||
"TurntableEuphoria",
|
||||
"TurntableLeftTLeft",
|
||||
"TurntableLeftTRight",
|
||||
"TurntableRightTLeft",
|
||||
"TurntableRightTRight",
|
||||
"TurntableUp",
|
||||
"TurntableDown",
|
||||
"TurntableLeft",
|
||||
"TurntableRight",
|
||||
"TurntableEffDial",
|
||||
"TurntableCrossLeft",
|
||||
"TurntableCrossRight",
|
||||
// Wiimote IMU
|
||||
"WiimoteAccelLeft",
|
||||
"WiimoteAccelRight",
|
||||
"WiimoteAccelForward",
|
||||
"WiimoteAccelBackward",
|
||||
"WiimoteAccelUp",
|
||||
"WiimoteAccelDown",
|
||||
"WiimoteGyroPitchUp",
|
||||
"WiimoteGyroPitchDown",
|
||||
"WiimoteGyroRollLeft",
|
||||
"WiimoteGyroRollRight",
|
||||
"WiimoteGyroYawLeft",
|
||||
"WiimoteGyroYawRight",
|
||||
// Rumble
|
||||
"Rumble",
|
||||
}};
|
||||
|
||||
constexpr std::array<ButtonType, 155> CONFIG_TYPES{{
|
||||
// GC
|
||||
BUTTON_A,
|
||||
BUTTON_B,
|
||||
BUTTON_START,
|
||||
BUTTON_X,
|
||||
BUTTON_Y,
|
||||
BUTTON_Z,
|
||||
BUTTON_UP,
|
||||
BUTTON_DOWN,
|
||||
BUTTON_LEFT,
|
||||
BUTTON_RIGHT,
|
||||
STICK_MAIN_UP,
|
||||
STICK_MAIN_DOWN,
|
||||
STICK_MAIN_LEFT,
|
||||
STICK_MAIN_RIGHT,
|
||||
STICK_C_UP,
|
||||
STICK_C_DOWN,
|
||||
STICK_C_LEFT,
|
||||
STICK_C_RIGHT,
|
||||
TRIGGER_L,
|
||||
TRIGGER_R,
|
||||
// Wiimote
|
||||
WIIMOTE_BUTTON_A,
|
||||
WIIMOTE_BUTTON_B,
|
||||
WIIMOTE_BUTTON_MINUS,
|
||||
WIIMOTE_BUTTON_PLUS,
|
||||
WIIMOTE_BUTTON_HOME,
|
||||
WIIMOTE_BUTTON_1,
|
||||
WIIMOTE_BUTTON_2,
|
||||
WIIMOTE_UP,
|
||||
WIIMOTE_DOWN,
|
||||
WIIMOTE_LEFT,
|
||||
WIIMOTE_RIGHT,
|
||||
WIIMOTE_IR_UP,
|
||||
WIIMOTE_IR_DOWN,
|
||||
WIIMOTE_IR_LEFT,
|
||||
WIIMOTE_IR_RIGHT,
|
||||
WIIMOTE_IR_FORWARD,
|
||||
WIIMOTE_IR_BACKWARD,
|
||||
WIIMOTE_IR_HIDE,
|
||||
WIIMOTE_SWING_UP,
|
||||
WIIMOTE_SWING_DOWN,
|
||||
WIIMOTE_SWING_LEFT,
|
||||
WIIMOTE_SWING_RIGHT,
|
||||
WIIMOTE_SWING_FORWARD,
|
||||
WIIMOTE_SWING_BACKWARD,
|
||||
WIIMOTE_TILT_FORWARD,
|
||||
WIIMOTE_TILT_BACKWARD,
|
||||
WIIMOTE_TILT_LEFT,
|
||||
WIIMOTE_TILT_RIGHT,
|
||||
WIIMOTE_TILT_MODIFIER,
|
||||
WIIMOTE_SHAKE_X,
|
||||
WIIMOTE_SHAKE_Y,
|
||||
WIIMOTE_SHAKE_Z,
|
||||
// Nunchuk
|
||||
NUNCHUK_BUTTON_C,
|
||||
NUNCHUK_BUTTON_Z,
|
||||
NUNCHUK_STICK_UP,
|
||||
NUNCHUK_STICK_DOWN,
|
||||
NUNCHUK_STICK_LEFT,
|
||||
NUNCHUK_STICK_RIGHT,
|
||||
NUNCHUK_SWING_UP,
|
||||
NUNCHUK_SWING_DOWN,
|
||||
NUNCHUK_SWING_LEFT,
|
||||
NUNCHUK_SWING_RIGHT,
|
||||
NUNCHUK_SWING_FORWARD,
|
||||
NUNCHUK_SWING_BACKWARD,
|
||||
NUNCHUK_TILT_FORWARD,
|
||||
NUNCHUK_TILT_BACKWARD,
|
||||
NUNCHUK_TILT_LEFT,
|
||||
NUNCHUK_TILT_RIGHT,
|
||||
NUNCHUK_TILT_MODIFIER,
|
||||
NUNCHUK_SHAKE_X,
|
||||
NUNCHUK_SHAKE_Y,
|
||||
NUNCHUK_SHAKE_Z,
|
||||
// Classic
|
||||
CLASSIC_BUTTON_A,
|
||||
CLASSIC_BUTTON_B,
|
||||
CLASSIC_BUTTON_X,
|
||||
CLASSIC_BUTTON_Y,
|
||||
CLASSIC_BUTTON_MINUS,
|
||||
CLASSIC_BUTTON_PLUS,
|
||||
CLASSIC_BUTTON_HOME,
|
||||
CLASSIC_BUTTON_ZL,
|
||||
CLASSIC_BUTTON_ZR,
|
||||
CLASSIC_DPAD_UP,
|
||||
CLASSIC_DPAD_DOWN,
|
||||
CLASSIC_DPAD_LEFT,
|
||||
CLASSIC_DPAD_RIGHT,
|
||||
CLASSIC_STICK_LEFT_UP,
|
||||
CLASSIC_STICK_LEFT_DOWN,
|
||||
CLASSIC_STICK_LEFT_LEFT,
|
||||
CLASSIC_STICK_LEFT_RIGHT,
|
||||
CLASSIC_STICK_RIGHT_UP,
|
||||
CLASSIC_STICK_RIGHT_DOWN,
|
||||
CLASSIC_STICK_RIGHT_LEFT,
|
||||
CLASSIC_STICK_RIGHT_RIGHT,
|
||||
CLASSIC_TRIGGER_L,
|
||||
CLASSIC_TRIGGER_R,
|
||||
// Guitar
|
||||
GUITAR_BUTTON_MINUS,
|
||||
GUITAR_BUTTON_PLUS,
|
||||
GUITAR_FRET_GREEN,
|
||||
GUITAR_FRET_RED,
|
||||
GUITAR_FRET_YELLOW,
|
||||
GUITAR_FRET_BLUE,
|
||||
GUITAR_FRET_ORANGE,
|
||||
GUITAR_STRUM_UP,
|
||||
GUITAR_STRUM_DOWN,
|
||||
GUITAR_STICK_UP,
|
||||
GUITAR_STICK_DOWN,
|
||||
GUITAR_STICK_LEFT,
|
||||
GUITAR_STICK_RIGHT,
|
||||
GUITAR_WHAMMY_BAR,
|
||||
// Drums
|
||||
DRUMS_BUTTON_MINUS,
|
||||
DRUMS_BUTTON_PLUS,
|
||||
DRUMS_PAD_RED,
|
||||
DRUMS_PAD_YELLOW,
|
||||
DRUMS_PAD_BLUE,
|
||||
DRUMS_PAD_GREEN,
|
||||
DRUMS_PAD_ORANGE,
|
||||
DRUMS_PAD_BASS,
|
||||
DRUMS_STICK_UP,
|
||||
DRUMS_STICK_DOWN,
|
||||
DRUMS_STICK_LEFT,
|
||||
DRUMS_STICK_RIGHT,
|
||||
// Turntable
|
||||
TURNTABLE_BUTTON_GREEN_LEFT,
|
||||
TURNTABLE_BUTTON_RED_LEFT,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT,
|
||||
TURNTABLE_BUTTON_RED_RIGHT,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT,
|
||||
TURNTABLE_BUTTON_MINUS,
|
||||
TURNTABLE_BUTTON_PLUS,
|
||||
TURNTABLE_BUTTON_HOME,
|
||||
TURNTABLE_BUTTON_EUPHORIA,
|
||||
TURNTABLE_TABLE_LEFT_LEFT,
|
||||
TURNTABLE_TABLE_LEFT_RIGHT,
|
||||
TURNTABLE_TABLE_RIGHT_LEFT,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT,
|
||||
TURNTABLE_STICK_UP,
|
||||
TURNTABLE_STICK_DOWN,
|
||||
TURNTABLE_STICK_LEFT,
|
||||
TURNTABLE_STICK_RIGHT,
|
||||
TURNTABLE_EFFECT_DIAL,
|
||||
TURNTABLE_CROSSFADE_LEFT,
|
||||
TURNTABLE_CROSSFADE_RIGHT,
|
||||
// Wiimote IMU
|
||||
WIIMOTE_ACCEL_LEFT,
|
||||
WIIMOTE_ACCEL_RIGHT,
|
||||
WIIMOTE_ACCEL_FORWARD,
|
||||
WIIMOTE_ACCEL_BACKWARD,
|
||||
WIIMOTE_ACCEL_UP,
|
||||
WIIMOTE_ACCEL_DOWN,
|
||||
WIIMOTE_GYRO_PITCH_UP,
|
||||
WIIMOTE_GYRO_PITCH_DOWN,
|
||||
WIIMOTE_GYRO_ROLL_LEFT,
|
||||
WIIMOTE_GYRO_ROLL_RIGHT,
|
||||
WIIMOTE_GYRO_YAW_LEFT,
|
||||
WIIMOTE_GYRO_YAW_RIGHT,
|
||||
// Rumble
|
||||
RUMBLE,
|
||||
}};
|
||||
|
||||
std::unordered_map<std::string, InputDevice*> m_controllers;
|
||||
|
||||
void AddBind(const std::string& dev, sBind* bind)
|
||||
{
|
||||
auto it = m_controllers.find(dev);
|
||||
if (it != m_controllers.end())
|
||||
{
|
||||
it->second->AddBind(bind);
|
||||
return;
|
||||
}
|
||||
m_controllers[dev] = new InputDevice(dev);
|
||||
m_controllers[dev]->AddBind(bind);
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void Init(const std::string& game_id)
|
||||
{
|
||||
// Initialize pad 0(gc 1) and pad 4(wii 1) as touch overlay controller
|
||||
for (int a = 0; a < 5; a += 4)
|
||||
{
|
||||
// GC
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));
|
||||
|
||||
// Wiimote
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Nunchuk
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Classic
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));
|
||||
|
||||
// Wii: Guitar
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));
|
||||
|
||||
// Wii: Drums
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));
|
||||
|
||||
// Wii: Turntable
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON,
|
||||
TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON,
|
||||
TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));
|
||||
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
|
||||
|
||||
// Wiimote IMU
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_LEFT, BIND_AXIS, WIIMOTE_ACCEL_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_ACCEL_RIGHT, BIND_AXIS, WIIMOTE_ACCEL_RIGHT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_ACCEL_FORWARD, BIND_AXIS, WIIMOTE_ACCEL_FORWARD, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_ACCEL_BACKWARD, BIND_AXIS, WIIMOTE_ACCEL_BACKWARD, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY, new sBind(a, WIIMOTE_ACCEL_UP, BIND_AXIS, WIIMOTE_ACCEL_UP, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_ACCEL_DOWN, BIND_AXIS, WIIMOTE_ACCEL_DOWN, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_PITCH_UP, BIND_AXIS, WIIMOTE_GYRO_PITCH_UP, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_PITCH_DOWN, BIND_AXIS, WIIMOTE_GYRO_PITCH_DOWN, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_ROLL_LEFT, BIND_AXIS, WIIMOTE_GYRO_ROLL_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_ROLL_RIGHT, BIND_AXIS, WIIMOTE_GYRO_ROLL_RIGHT, -1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_YAW_LEFT, BIND_AXIS, WIIMOTE_GYRO_YAW_LEFT, 1.0f));
|
||||
AddBind(TOUCHSCREEN_KEY,
|
||||
new sBind(a, WIIMOTE_GYRO_YAW_RIGHT, BIND_AXIS, WIIMOTE_GYRO_YAW_RIGHT, -1.0f));
|
||||
}
|
||||
// Init our controller bindings
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"), true);
|
||||
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + std::string(game_id + ".ini"), true);
|
||||
for (u32 a = 0; a < CONFIG_STRINGS.size(); ++a)
|
||||
{
|
||||
for (int pad_id = 0; pad_id < 8; ++pad_id)
|
||||
{
|
||||
std::ostringstream config;
|
||||
config << CONFIG_STRINGS[a] << "_" << pad_id;
|
||||
BindType type;
|
||||
int bindnum;
|
||||
char dev[128]{};
|
||||
bool hasbind = false;
|
||||
char modifier = '+';
|
||||
std::string value;
|
||||
ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
|
||||
if (value == "None")
|
||||
continue;
|
||||
if (std::string::npos != value.find("Axis"))
|
||||
{
|
||||
hasbind = true;
|
||||
type = BIND_AXIS;
|
||||
if (value.starts_with("Device ''"))
|
||||
sscanf(value.c_str(), "Device ''-Axis %d%c", &bindnum, &modifier);
|
||||
else
|
||||
sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
|
||||
}
|
||||
else if (std::string::npos != value.find("Button"))
|
||||
{
|
||||
hasbind = true;
|
||||
type = BIND_BUTTON;
|
||||
if (value.starts_with("Device ''"))
|
||||
sscanf(value.c_str(), "Device ''-Button %d", &bindnum);
|
||||
else
|
||||
sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
|
||||
}
|
||||
if (hasbind)
|
||||
AddBind(std::string(dev),
|
||||
new sBind(pad_id, CONFIG_TYPES[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool GetButtonPressed(int pad_id, ButtonType button)
|
||||
{
|
||||
bool pressed = m_controllers[TOUCHSCREEN_KEY]->ButtonValue(pad_id, button);
|
||||
|
||||
for (const auto& ctrl : m_controllers)
|
||||
pressed |= ctrl.second->ButtonValue(pad_id, button);
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
float GetAxisValue(int pad_id, ButtonType axis)
|
||||
{
|
||||
float value = m_controllers[TOUCHSCREEN_KEY]->AxisValue(pad_id, axis);
|
||||
if (value == 0.0f)
|
||||
{
|
||||
for (const auto& ctrl : m_controllers)
|
||||
{
|
||||
value = ctrl.second->AxisValue(pad_id, axis);
|
||||
if (value != 0.0f)
|
||||
return value;
|
||||
}
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
bool GamepadEvent(const std::string& dev, int button, int action)
|
||||
{
|
||||
auto it = m_controllers.find(dev);
|
||||
if (it != m_controllers.end())
|
||||
return it->second->PressEvent(button, action);
|
||||
return false;
|
||||
}
|
||||
|
||||
void GamepadAxisEvent(const std::string& dev, int axis, float value)
|
||||
{
|
||||
auto it = m_controllers.find(dev);
|
||||
if (it != m_controllers.end())
|
||||
it->second->AxisEvent(axis, value);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
for (const auto& controller : m_controllers)
|
||||
delete controller.second;
|
||||
m_controllers.clear();
|
||||
}
|
||||
|
||||
// InputDevice
|
||||
bool InputDevice::PressEvent(int button, int action)
|
||||
{
|
||||
bool handled = false;
|
||||
for (const auto& binding : m_input_binds)
|
||||
{
|
||||
if (binding.second->m_bind == button)
|
||||
{
|
||||
if (binding.second->m_bind_type == BIND_BUTTON)
|
||||
m_buttons[binding.second->m_button_type] = action == BUTTON_PRESSED ? true : false;
|
||||
else
|
||||
m_axes[binding.second->m_button_type] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
return handled;
|
||||
}
|
||||
|
||||
void InputDevice::AxisEvent(int axis, float value)
|
||||
{
|
||||
for (const auto& binding : m_input_binds)
|
||||
{
|
||||
if (binding.second->m_bind == axis)
|
||||
{
|
||||
if (binding.second->m_bind_type == BIND_AXIS)
|
||||
m_axes[binding.second->m_button_type] = value;
|
||||
else
|
||||
m_buttons[binding.second->m_button_type] = value > 0.5f ? true : false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool InputDevice::ButtonValue(int pad_id, ButtonType button) const
|
||||
{
|
||||
const auto binding = m_input_binds.find(std::make_pair(pad_id, button));
|
||||
if (binding == m_input_binds.end())
|
||||
return false;
|
||||
|
||||
if (binding->second->m_bind_type == BIND_BUTTON)
|
||||
{
|
||||
const auto button = m_buttons.find(binding->second->m_button_type);
|
||||
if (button == m_buttons.end())
|
||||
return false;
|
||||
return button->second;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto axis = m_axes.find(binding->second->m_button_type);
|
||||
if (axis == m_axes.end())
|
||||
return false;
|
||||
return (axis->second * binding->second->m_neg) > 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
float InputDevice::AxisValue(int pad_id, ButtonType axis) const
|
||||
{
|
||||
const auto binding = m_input_binds.find(std::make_pair(pad_id, axis));
|
||||
if (binding == m_input_binds.end())
|
||||
return 0.0f;
|
||||
|
||||
if (binding->second->m_bind_type == BIND_AXIS)
|
||||
{
|
||||
const auto axis = m_axes.find(binding->second->m_button_type);
|
||||
if (axis == m_axes.end())
|
||||
return 0.0f;
|
||||
return axis->second * binding->second->m_neg;
|
||||
}
|
||||
else
|
||||
{
|
||||
const auto button = m_buttons.find(binding->second->m_button_type);
|
||||
if (button == m_buttons.end())
|
||||
return 0.0f;
|
||||
return button->second == BUTTON_PRESSED ? 1.0f : 0.0f;
|
||||
}
|
||||
}
|
||||
} // namespace ButtonManager
|
@ -1,279 +0,0 @@
|
||||
// Copyright 2013 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
namespace ButtonManager
|
||||
{
|
||||
enum ButtonType
|
||||
{
|
||||
// GC
|
||||
BUTTON_A = 0,
|
||||
BUTTON_B = 1,
|
||||
BUTTON_START = 2,
|
||||
BUTTON_X = 3,
|
||||
BUTTON_Y = 4,
|
||||
BUTTON_Z = 5,
|
||||
BUTTON_UP = 6,
|
||||
BUTTON_DOWN = 7,
|
||||
BUTTON_LEFT = 8,
|
||||
BUTTON_RIGHT = 9,
|
||||
STICK_MAIN = 10, // Used on Java Side
|
||||
STICK_MAIN_UP = 11,
|
||||
STICK_MAIN_DOWN = 12,
|
||||
STICK_MAIN_LEFT = 13,
|
||||
STICK_MAIN_RIGHT = 14,
|
||||
STICK_C = 15, // Used on Java Side
|
||||
STICK_C_UP = 16,
|
||||
STICK_C_DOWN = 17,
|
||||
STICK_C_LEFT = 18,
|
||||
STICK_C_RIGHT = 19,
|
||||
TRIGGER_L = 20,
|
||||
TRIGGER_R = 21,
|
||||
// Wiimote
|
||||
WIIMOTE_BUTTON_A = 100,
|
||||
WIIMOTE_BUTTON_B = 101,
|
||||
WIIMOTE_BUTTON_MINUS = 102,
|
||||
WIIMOTE_BUTTON_PLUS = 103,
|
||||
WIIMOTE_BUTTON_HOME = 104,
|
||||
WIIMOTE_BUTTON_1 = 105,
|
||||
WIIMOTE_BUTTON_2 = 106,
|
||||
WIIMOTE_UP = 107,
|
||||
WIIMOTE_DOWN = 108,
|
||||
WIIMOTE_LEFT = 109,
|
||||
WIIMOTE_RIGHT = 110,
|
||||
WIIMOTE_IR = 111, // To Be Used on Java Side
|
||||
WIIMOTE_IR_UP = 112,
|
||||
WIIMOTE_IR_DOWN = 113,
|
||||
WIIMOTE_IR_LEFT = 114,
|
||||
WIIMOTE_IR_RIGHT = 115,
|
||||
WIIMOTE_IR_FORWARD = 116,
|
||||
WIIMOTE_IR_BACKWARD = 117,
|
||||
WIIMOTE_IR_HIDE = 118,
|
||||
WIIMOTE_SWING = 119, // To Be Used on Java Side
|
||||
WIIMOTE_SWING_UP = 120,
|
||||
WIIMOTE_SWING_DOWN = 121,
|
||||
WIIMOTE_SWING_LEFT = 122,
|
||||
WIIMOTE_SWING_RIGHT = 123,
|
||||
WIIMOTE_SWING_FORWARD = 124,
|
||||
WIIMOTE_SWING_BACKWARD = 125,
|
||||
WIIMOTE_TILT = 126, // To Be Used on Java Side
|
||||
WIIMOTE_TILT_FORWARD = 127,
|
||||
WIIMOTE_TILT_BACKWARD = 128,
|
||||
WIIMOTE_TILT_LEFT = 129,
|
||||
WIIMOTE_TILT_RIGHT = 130,
|
||||
WIIMOTE_TILT_MODIFIER = 131,
|
||||
WIIMOTE_SHAKE_X = 132,
|
||||
WIIMOTE_SHAKE_Y = 133,
|
||||
WIIMOTE_SHAKE_Z = 134,
|
||||
// Nunchuk
|
||||
NUNCHUK_BUTTON_C = 200,
|
||||
NUNCHUK_BUTTON_Z = 201,
|
||||
NUNCHUK_STICK = 202, // To Be Used on Java Side
|
||||
NUNCHUK_STICK_UP = 203,
|
||||
NUNCHUK_STICK_DOWN = 204,
|
||||
NUNCHUK_STICK_LEFT = 205,
|
||||
NUNCHUK_STICK_RIGHT = 206,
|
||||
NUNCHUK_SWING = 207, // To Be Used on Java Side
|
||||
NUNCHUK_SWING_UP = 208,
|
||||
NUNCHUK_SWING_DOWN = 209,
|
||||
NUNCHUK_SWING_LEFT = 210,
|
||||
NUNCHUK_SWING_RIGHT = 211,
|
||||
NUNCHUK_SWING_FORWARD = 212,
|
||||
NUNCHUK_SWING_BACKWARD = 213,
|
||||
NUNCHUK_TILT = 214, // To Be Used on Java Side
|
||||
NUNCHUK_TILT_FORWARD = 215,
|
||||
NUNCHUK_TILT_BACKWARD = 216,
|
||||
NUNCHUK_TILT_LEFT = 217,
|
||||
NUNCHUK_TILT_RIGHT = 218,
|
||||
NUNCHUK_TILT_MODIFIER = 219,
|
||||
NUNCHUK_SHAKE_X = 220,
|
||||
NUNCHUK_SHAKE_Y = 221,
|
||||
NUNCHUK_SHAKE_Z = 222,
|
||||
// Classic
|
||||
CLASSIC_BUTTON_A = 300,
|
||||
CLASSIC_BUTTON_B = 301,
|
||||
CLASSIC_BUTTON_X = 302,
|
||||
CLASSIC_BUTTON_Y = 303,
|
||||
CLASSIC_BUTTON_MINUS = 304,
|
||||
CLASSIC_BUTTON_PLUS = 305,
|
||||
CLASSIC_BUTTON_HOME = 306,
|
||||
CLASSIC_BUTTON_ZL = 307,
|
||||
CLASSIC_BUTTON_ZR = 308,
|
||||
CLASSIC_DPAD_UP = 309,
|
||||
CLASSIC_DPAD_DOWN = 310,
|
||||
CLASSIC_DPAD_LEFT = 311,
|
||||
CLASSIC_DPAD_RIGHT = 312,
|
||||
CLASSIC_STICK_LEFT = 313, // To Be Used on Java Side
|
||||
CLASSIC_STICK_LEFT_UP = 314,
|
||||
CLASSIC_STICK_LEFT_DOWN = 315,
|
||||
CLASSIC_STICK_LEFT_LEFT = 316,
|
||||
CLASSIC_STICK_LEFT_RIGHT = 317,
|
||||
CLASSIC_STICK_RIGHT = 318, // To Be Used on Java Side
|
||||
CLASSIC_STICK_RIGHT_UP = 319,
|
||||
CLASSIC_STICK_RIGHT_DOWN = 320,
|
||||
CLASSIC_STICK_RIGHT_LEFT = 321,
|
||||
CLASSIC_STICK_RIGHT_RIGHT = 322,
|
||||
CLASSIC_TRIGGER_L = 323,
|
||||
CLASSIC_TRIGGER_R = 324,
|
||||
// Guitar
|
||||
GUITAR_BUTTON_MINUS = 400,
|
||||
GUITAR_BUTTON_PLUS = 401,
|
||||
GUITAR_FRET_GREEN = 402,
|
||||
GUITAR_FRET_RED = 403,
|
||||
GUITAR_FRET_YELLOW = 404,
|
||||
GUITAR_FRET_BLUE = 405,
|
||||
GUITAR_FRET_ORANGE = 406,
|
||||
GUITAR_STRUM_UP = 407,
|
||||
GUITAR_STRUM_DOWN = 408,
|
||||
GUITAR_STICK = 409, // To Be Used on Java Side
|
||||
GUITAR_STICK_UP = 410,
|
||||
GUITAR_STICK_DOWN = 411,
|
||||
GUITAR_STICK_LEFT = 412,
|
||||
GUITAR_STICK_RIGHT = 413,
|
||||
GUITAR_WHAMMY_BAR = 414,
|
||||
// Drums
|
||||
DRUMS_BUTTON_MINUS = 500,
|
||||
DRUMS_BUTTON_PLUS = 501,
|
||||
DRUMS_PAD_RED = 502,
|
||||
DRUMS_PAD_YELLOW = 503,
|
||||
DRUMS_PAD_BLUE = 504,
|
||||
DRUMS_PAD_GREEN = 505,
|
||||
DRUMS_PAD_ORANGE = 506,
|
||||
DRUMS_PAD_BASS = 507,
|
||||
DRUMS_STICK = 508, // To Be Used on Java Side
|
||||
DRUMS_STICK_UP = 509,
|
||||
DRUMS_STICK_DOWN = 510,
|
||||
DRUMS_STICK_LEFT = 511,
|
||||
DRUMS_STICK_RIGHT = 512,
|
||||
// Turntable
|
||||
TURNTABLE_BUTTON_GREEN_LEFT = 600,
|
||||
TURNTABLE_BUTTON_RED_LEFT = 601,
|
||||
TURNTABLE_BUTTON_BLUE_LEFT = 602,
|
||||
TURNTABLE_BUTTON_GREEN_RIGHT = 603,
|
||||
TURNTABLE_BUTTON_RED_RIGHT = 604,
|
||||
TURNTABLE_BUTTON_BLUE_RIGHT = 605,
|
||||
TURNTABLE_BUTTON_MINUS = 606,
|
||||
TURNTABLE_BUTTON_PLUS = 607,
|
||||
TURNTABLE_BUTTON_HOME = 608,
|
||||
TURNTABLE_BUTTON_EUPHORIA = 609,
|
||||
TURNTABLE_TABLE_LEFT = 610, // To Be Used on Java Side
|
||||
TURNTABLE_TABLE_LEFT_LEFT = 611,
|
||||
TURNTABLE_TABLE_LEFT_RIGHT = 612,
|
||||
TURNTABLE_TABLE_RIGHT = 613, // To Be Used on Java Side
|
||||
TURNTABLE_TABLE_RIGHT_LEFT = 614,
|
||||
TURNTABLE_TABLE_RIGHT_RIGHT = 615,
|
||||
TURNTABLE_STICK = 616, // To Be Used on Java Side
|
||||
TURNTABLE_STICK_UP = 617,
|
||||
TURNTABLE_STICK_DOWN = 618,
|
||||
TURNTABLE_STICK_LEFT = 619,
|
||||
TURNTABLE_STICK_RIGHT = 620,
|
||||
TURNTABLE_EFFECT_DIAL = 621,
|
||||
TURNTABLE_CROSSFADE = 622, // To Be Used on Java Side
|
||||
TURNTABLE_CROSSFADE_LEFT = 623,
|
||||
TURNTABLE_CROSSFADE_RIGHT = 624,
|
||||
// Wiimote IMU
|
||||
WIIMOTE_ACCEL_LEFT = 625,
|
||||
WIIMOTE_ACCEL_RIGHT = 626,
|
||||
WIIMOTE_ACCEL_FORWARD = 627,
|
||||
WIIMOTE_ACCEL_BACKWARD = 628,
|
||||
WIIMOTE_ACCEL_UP = 629,
|
||||
WIIMOTE_ACCEL_DOWN = 630,
|
||||
WIIMOTE_GYRO_PITCH_UP = 631,
|
||||
WIIMOTE_GYRO_PITCH_DOWN = 632,
|
||||
WIIMOTE_GYRO_ROLL_LEFT = 633,
|
||||
WIIMOTE_GYRO_ROLL_RIGHT = 634,
|
||||
WIIMOTE_GYRO_YAW_LEFT = 635,
|
||||
WIIMOTE_GYRO_YAW_RIGHT = 636,
|
||||
// Rumble
|
||||
RUMBLE = 700,
|
||||
};
|
||||
enum ButtonState
|
||||
{
|
||||
BUTTON_RELEASED = 0,
|
||||
BUTTON_PRESSED = 1
|
||||
};
|
||||
enum BindType
|
||||
{
|
||||
BIND_BUTTON = 0,
|
||||
BIND_AXIS
|
||||
};
|
||||
class Button
|
||||
{
|
||||
private:
|
||||
ButtonState m_state;
|
||||
|
||||
public:
|
||||
Button() : m_state(BUTTON_RELEASED) {}
|
||||
void SetState(ButtonState state) { m_state = state; }
|
||||
bool Pressed() const { return m_state == BUTTON_PRESSED; }
|
||||
~Button() {}
|
||||
};
|
||||
class Axis
|
||||
{
|
||||
private:
|
||||
float m_value;
|
||||
|
||||
public:
|
||||
Axis() : m_value(0.0f) {}
|
||||
void SetValue(float value) { m_value = value; }
|
||||
float AxisValue() const { return m_value; }
|
||||
~Axis() {}
|
||||
};
|
||||
|
||||
struct sBind
|
||||
{
|
||||
const int m_pad_id;
|
||||
const ButtonType m_button_type;
|
||||
const BindType m_bind_type;
|
||||
const int m_bind;
|
||||
const float m_neg;
|
||||
sBind(int pad_id, ButtonType button_type, BindType bind_type, int bind, float neg)
|
||||
: m_pad_id(pad_id), m_button_type(button_type), m_bind_type(bind_type), m_bind(bind),
|
||||
m_neg(neg)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class InputDevice
|
||||
{
|
||||
private:
|
||||
const std::string m_dev;
|
||||
std::map<ButtonType, bool> m_buttons;
|
||||
std::map<ButtonType, float> m_axes;
|
||||
|
||||
// Key is pad_id and ButtonType
|
||||
std::map<std::pair<int, ButtonType>, sBind*> m_input_binds;
|
||||
|
||||
public:
|
||||
InputDevice(std::string dev) : m_dev(dev) {}
|
||||
~InputDevice()
|
||||
{
|
||||
for (const auto& bind : m_input_binds)
|
||||
delete bind.second;
|
||||
m_input_binds.clear();
|
||||
}
|
||||
void AddBind(sBind* bind)
|
||||
{
|
||||
m_input_binds[std::make_pair(bind->m_pad_id, bind->m_button_type)] = bind;
|
||||
}
|
||||
bool PressEvent(int button, int action);
|
||||
void AxisEvent(int axis, float value);
|
||||
bool ButtonValue(int pad_id, ButtonType button) const;
|
||||
float AxisValue(int pad_id, ButtonType axis) const;
|
||||
};
|
||||
|
||||
void Init(const std::string&);
|
||||
|
||||
// pad_id is numbered 0 to 3 for GC pads and 4 to 7 for Wiimotes
|
||||
bool GetButtonPressed(int pad_id, ButtonType button);
|
||||
float GetAxisValue(int pad_id, ButtonType axis);
|
||||
|
||||
bool GamepadEvent(const std::string& dev, int button, int action);
|
||||
void GamepadAxisEvent(const std::string& dev, int axis, float value);
|
||||
|
||||
void Shutdown();
|
||||
} // namespace ButtonManager
|
@ -1,264 +0,0 @@
|
||||
// Copyright 2013 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "InputCommon/ControllerInterface/Touch/Touchscreen.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
#ifdef ANDROID
|
||||
#include <jni/AndroidCommon/IDCache.h>
|
||||
#endif
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
|
||||
namespace ciface::Touch
|
||||
{
|
||||
// Touchscreens and stuff
|
||||
std::string Touchscreen::GetName() const
|
||||
{
|
||||
return "Touchscreen";
|
||||
}
|
||||
|
||||
std::string Touchscreen::GetSource() const
|
||||
{
|
||||
return "Android";
|
||||
}
|
||||
|
||||
Touchscreen::Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled)
|
||||
: m_pad_id(pad_id)
|
||||
{
|
||||
// GC
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_A));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_B));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_START));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_X));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Y));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_Z));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_UP));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_DOWN));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::BUTTON_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_MAIN_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::STICK_C_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_L));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TRIGGER_R));
|
||||
|
||||
// Wiimote
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_A));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_B));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_MINUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_PLUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_HOME));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_1));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_BUTTON_2));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_UP));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_DOWN));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_RIGHT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_IR_HIDE));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_TILT_MODIFIER));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_X));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Y));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::WIIMOTE_SHAKE_Z));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_IR_BACKWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_SWING_BACKWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_TILT_BACKWARD));
|
||||
|
||||
// Wii ext: Nunchuk
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_C));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_BUTTON_Z));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_TILT_MODIFIER));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_X));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Y));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::NUNCHUK_SHAKE_Z));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_STICK_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_SWING_BACKWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::NUNCHUK_TILT_BACKWARD));
|
||||
|
||||
// Wii ext: Classic
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_A));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_B));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_X));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_Y));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_MINUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_PLUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_HOME));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZL));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_BUTTON_ZR));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_UP));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_DOWN));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::CLASSIC_DPAD_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_LEFT_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_STICK_RIGHT_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_L));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::CLASSIC_TRIGGER_R));
|
||||
|
||||
// Wii-ext: Guitar
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_MINUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_BUTTON_PLUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_GREEN));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_RED));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_YELLOW));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_BLUE));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_FRET_ORANGE));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_UP));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::GUITAR_STRUM_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_STICK_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::GUITAR_WHAMMY_BAR));
|
||||
|
||||
// Wii-ext: Drums
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_MINUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_BUTTON_PLUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_RED));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_YELLOW));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BLUE));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_GREEN));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_ORANGE));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::DRUMS_PAD_BASS));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::DRUMS_STICK_DOWN));
|
||||
|
||||
// Wii-ext: Turntable
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_LEFT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_GREEN_RIGHT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_RED_RIGHT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_BLUE_RIGHT));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_MINUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_PLUS));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_HOME));
|
||||
AddInput(new Button(m_pad_id, ButtonManager::TURNTABLE_BUTTON_EUPHORIA));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_LEFT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_TABLE_RIGHT_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_STICK_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_CROSSFADE_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::TURNTABLE_EFFECT_DIAL));
|
||||
|
||||
// Wiimote IMU
|
||||
// Only add inputs if we actually can receive data from the relevant sensor.
|
||||
// Whether inputs exist affects what WiimoteEmu gets when calling ControlReference::BoundCount.
|
||||
if (accelerometer_enabled)
|
||||
{
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_FORWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_BACKWARD));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_ACCEL_DOWN));
|
||||
}
|
||||
if (gyroscope_enabled)
|
||||
{
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_UP));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_PITCH_DOWN));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_ROLL_RIGHT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_LEFT));
|
||||
AddInput(new Axis(m_pad_id, ButtonManager::WIIMOTE_GYRO_YAW_RIGHT));
|
||||
}
|
||||
|
||||
// Rumble
|
||||
AddOutput(new Motor(m_pad_id, ButtonManager::RUMBLE));
|
||||
}
|
||||
// Buttons and stuff
|
||||
|
||||
std::string Touchscreen::Button::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Button " << static_cast<int>(m_index);
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
ControlState Touchscreen::Button::GetState() const
|
||||
{
|
||||
return ButtonManager::GetButtonPressed(m_pad_id, m_index);
|
||||
}
|
||||
|
||||
std::string Touchscreen::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Axis " << static_cast<int>(m_index);
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
ControlState Touchscreen::Axis::GetState() const
|
||||
{
|
||||
return ButtonManager::GetAxisValue(m_pad_id, m_index) * m_neg;
|
||||
}
|
||||
|
||||
Touchscreen::Motor::~Motor()
|
||||
{
|
||||
}
|
||||
|
||||
std::string Touchscreen::Motor::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Rumble " << static_cast<int>(m_index);
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
void Touchscreen::Motor::SetState(ControlState state)
|
||||
{
|
||||
if (state > 0)
|
||||
{
|
||||
std::thread(Rumble, m_pad_id, state).detach();
|
||||
}
|
||||
}
|
||||
|
||||
void Touchscreen::Motor::Rumble(int pad_id, double state)
|
||||
{
|
||||
#ifdef ANDROID
|
||||
JNIEnv* env = IDCache::GetEnvForThread();
|
||||
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(), IDCache::GetDoRumble(), pad_id,
|
||||
state);
|
||||
#endif
|
||||
}
|
||||
} // namespace ciface::Touch
|
@ -1,64 +0,0 @@
|
||||
// Copyright 2008 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "InputCommon/ControllerInterface/ControllerInterface.h"
|
||||
#include "InputCommon/ControllerInterface/Touch/ButtonManager.h"
|
||||
|
||||
namespace ciface::Touch
|
||||
{
|
||||
class Touchscreen : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
const int m_pad_id;
|
||||
const ButtonManager::ButtonType m_index;
|
||||
};
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
bool IsDetectable() const override { return false; }
|
||||
Axis(int pad_id, ButtonManager::ButtonType index, float neg = 1.0f)
|
||||
: m_pad_id(pad_id), m_index(index), m_neg(neg)
|
||||
{
|
||||
}
|
||||
ControlState GetState() const override;
|
||||
|
||||
private:
|
||||
const int m_pad_id;
|
||||
const ButtonManager::ButtonType m_index;
|
||||
const float m_neg;
|
||||
};
|
||||
class Motor : public Core::Device::Output
|
||||
{
|
||||
public:
|
||||
Motor(int pad_id, ButtonManager::ButtonType index) : m_pad_id(pad_id), m_index(index) {}
|
||||
~Motor();
|
||||
std::string GetName() const override;
|
||||
void SetState(ControlState state) override;
|
||||
|
||||
private:
|
||||
const int m_pad_id;
|
||||
const ButtonManager::ButtonType m_index;
|
||||
static void Rumble(int pad_id, double state);
|
||||
};
|
||||
|
||||
public:
|
||||
Touchscreen(int pad_id, bool accelerometer_enabled, bool gyroscope_enabled);
|
||||
~Touchscreen() {}
|
||||
std::string GetName() const override;
|
||||
std::string GetSource() const override;
|
||||
|
||||
private:
|
||||
const int m_pad_id;
|
||||
};
|
||||
} // namespace ciface::Touch
|
@ -35,11 +35,6 @@ bool InputConfig::LoadConfig(InputClass type)
|
||||
std::string profile[MAX_BBMOTES];
|
||||
std::string path;
|
||||
|
||||
#if defined(ANDROID)
|
||||
bool use_ir_config = false;
|
||||
std::string ir_values[3];
|
||||
#endif
|
||||
|
||||
m_dynamic_input_tex_config_manager.Load();
|
||||
|
||||
if (SConfig::GetInstance().GetGameID() != "00000000")
|
||||
@ -90,18 +85,6 @@ bool InputConfig::LoadConfig(InputClass type)
|
||||
}
|
||||
}
|
||||
}
|
||||
#if defined(ANDROID)
|
||||
// For use on android touchscreen IR pointer
|
||||
// Check for IR values
|
||||
if (control_section->Exists("IRTotalYaw") && control_section->Exists("IRTotalPitch") &&
|
||||
control_section->Exists("IRVerticalOffset"))
|
||||
{
|
||||
use_ir_config = true;
|
||||
control_section->Get("IRTotalYaw", &ir_values[0]);
|
||||
control_section->Get("IRTotalPitch", &ir_values[1]);
|
||||
control_section->Get("IRVerticalOffset", &ir_values[2]);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini") &&
|
||||
@ -129,15 +112,6 @@ bool InputConfig::LoadConfig(InputClass type)
|
||||
{
|
||||
config = *inifile.GetOrCreateSection(controller->GetName());
|
||||
}
|
||||
#if defined(ANDROID)
|
||||
// Only set for wii pads
|
||||
if (type == InputClass::Wii && use_ir_config)
|
||||
{
|
||||
config.Set("IR/Total Yaw", ir_values[0]);
|
||||
config.Set("IR/Total Pitch", ir_values[1]);
|
||||
config.Set("IR/Vertical Offset", ir_values[2]);
|
||||
}
|
||||
#endif
|
||||
controller->LoadConfig(&config);
|
||||
controller->UpdateReferences(g_controller_interface);
|
||||
controller_names.push_back(controller->GetName());
|
||||
|
Reference in New Issue
Block a user