mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering
Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples. Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior.
This commit is contained in:
@ -188,6 +188,21 @@ TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntry
|
||||
void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
|
||||
bool scaleByHalf, unsigned int cbufid, const float *colmat)
|
||||
{
|
||||
// When copying at half size, in multisampled mode, resolve the color/depth buffer first.
|
||||
// This is because multisampled texture reads go through Load, not Sample, and the linear
|
||||
// filter is ignored.
|
||||
bool multisampled = (g_ActiveConfig.iMultisampleMode != 0);
|
||||
ID3D11ShaderResourceView* efbTexSRV = (srcFormat == PEControl::Z24) ?
|
||||
FramebufferManager::GetEFBDepthTexture()->GetSRV() :
|
||||
FramebufferManager::GetEFBColorTexture()->GetSRV();
|
||||
if (multisampled && scaleByHalf)
|
||||
{
|
||||
multisampled = false;
|
||||
efbTexSRV = (srcFormat == PEControl::Z24) ?
|
||||
FramebufferManager::GetResolvedEFBDepthTexture()->GetSRV() :
|
||||
FramebufferManager::GetResolvedEFBColorTexture()->GetSRV();
|
||||
}
|
||||
|
||||
g_renderer->ResetAPIState();
|
||||
|
||||
// stretch picture with increased internal resolution
|
||||
@ -224,10 +239,10 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, PEControl::PixelFormat
|
||||
|
||||
// Create texture copy
|
||||
D3D::drawShadedTexQuad(
|
||||
(srcFormat == PEControl::Z24 ? FramebufferManager::GetEFBDepthTexture() : FramebufferManager::GetEFBColorTexture())->GetSRV(),
|
||||
efbTexSRV,
|
||||
&sourcerect, Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight(),
|
||||
srcFormat == PEControl::Z24 ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true),
|
||||
srcFormat == PEControl::Z24 ? PixelShaderCache::GetDepthMatrixProgram(multisampled) : PixelShaderCache::GetColorMatrixProgram(multisampled),
|
||||
VertexShaderCache::GetSimpleVertexShader(),
|
||||
VertexShaderCache::GetSimpleInputLayout(),
|
||||
GeometryShaderCache::GetCopyGeometryShader());
|
||||
|
Reference in New Issue
Block a user