NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.

This commit is contained in:
Admiral H. Curtiss
2021-11-20 21:03:34 +01:00
parent 894773f607
commit 6350c93ae1
6 changed files with 40 additions and 38 deletions

View File

@ -257,10 +257,6 @@ bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
IOS::HLE::FS::FileSystem* GetWiiSyncFS();
const std::vector<u64>& GetWiiSyncTitles();
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, const std::vector<u64>& titles);
void ClearWiiSyncData();
void SetSIPollBatching(bool state);
void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves();