NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.

This commit is contained in:
Admiral H. Curtiss
2021-11-20 21:03:34 +01:00
parent 894773f607
commit 6350c93ae1
6 changed files with 40 additions and 38 deletions

View File

@ -94,6 +94,9 @@ public:
const std::vector<int>& players) override;
void HideChunkedProgressDialog() override;
void SetChunkedProgress(int pid, u64 progress) override;
void SetHostWiiSyncTitles(std::vector<u64> titles) override;
signals:
void Stop();