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NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
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@ -94,6 +94,9 @@ public:
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const std::vector<int>& players) override;
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void HideChunkedProgressDialog() override;
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void SetChunkedProgress(int pid, u64 progress) override;
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void SetHostWiiSyncTitles(std::vector<u64> titles) override;
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signals:
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void Stop();
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