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Fix unnecessary Center PC calls in the CodeWindow
This not only fixes a regression where toggling a breakpoint using the CodeWindow would cause a Center PC, but it also removes several redundant JumpToAddress(PC) calls.
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@ -523,13 +523,15 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
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// Core is initialized and emulator is running
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if (UseDebugger)
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{
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CPU::EnableStepping(!CPU::IsStepping());
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wxThread::Sleep(20);
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g_pCodeWindow->JumpToAddress(PC);
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g_pCodeWindow->Repopulate();
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// Update toolbar with Play/Pause status
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UpdateGUI();
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bool was_stopped = CPU::IsStepping();
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CPU::EnableStepping(!was_stopped);
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// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
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// the UI, the UI only needs to be refreshed manually when unpausing.
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if (was_stopped)
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{
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g_pCodeWindow->Repopulate();
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UpdateGUI();
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}
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}
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else
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{
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