mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Fix some more strings for translation, and update the catalog.
This commit is contained in:
@ -34,7 +34,7 @@ void GamepadPage::ConfigExtension(wxCommandEvent& event)
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if (ex->switch_extension)
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{
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wxDialog dlg(this, -1,
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StrToWxStr(ex->attachments[ex->switch_extension]->GetName()),
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wxGetTranslation(StrToWxStr(ex->attachments[ex->switch_extension]->GetName())),
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wxDefaultPosition, wxDefaultSize);
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wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
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@ -64,7 +64,7 @@ PadSettingExtension::PadSettingExtension(wxWindow* const parent, ControllerEmu::
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e = extension->attachments.end();
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for (; i!=e; ++i)
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((wxChoice*)wxcontrol)->Append(StrToWxStr((*i)->GetName()));
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((wxChoice*)wxcontrol)->Append(wxGetTranslation(StrToWxStr((*i)->GetName())));
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UpdateGUI();
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}
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@ -80,7 +80,7 @@ void PadSettingExtension::UpdateValue()
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}
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PadSettingCheckBox::PadSettingCheckBox(wxWindow* const parent, ControlState& _value, const char* const label)
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: PadSetting(new wxCheckBox(parent, -1, StrToWxStr(label), wxDefaultPosition))
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: PadSetting(new wxCheckBox(parent, -1, wxGetTranslation(StrToWxStr(label)), wxDefaultPosition))
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, value(_value)
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{
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UpdateGUI();
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@ -677,7 +677,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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for (; ci != ce; ++ci)
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{
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wxStaticText* const label = new wxStaticText(parent, -1, StrToWxStr((*ci)->name));
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wxStaticText* const label = new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*ci)->name)));
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ControlButton* const control_button = new ControlButton(parent, (*ci)->control_ref, 80);
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control_button->SetFont(m_SmallFont);
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@ -731,7 +731,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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PadSettingSpin* setting = new PadSettingSpin(parent, *i);
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setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
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options.push_back(setting);
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szr->Add(new wxStaticText(parent, -1, StrToWxStr((*i)->name)));
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*i)->name))));
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szr->Add(setting->wxcontrol, 0, wxLEFT, 0);
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}
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@ -757,7 +757,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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options.push_back(threshold_cbox);
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wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
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szr->Add(new wxStaticText(parent, -1, StrToWxStr(group->settings[0]->name)),
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr(group->settings[0]->name))),
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0, wxCENTER|wxRIGHT, 3);
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szr->Add(threshold_cbox->wxcontrol, 0, wxRIGHT, 3);
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@ -792,7 +792,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
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setting->wxcontrol->Bind(wxEVT_COMMAND_SPINCTRL_UPDATED, &GamepadPage::AdjustSetting, eventsink);
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options.push_back(setting);
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wxBoxSizer* const szr = new wxBoxSizer(wxHORIZONTAL);
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szr->Add(new wxStaticText(parent, -1, StrToWxStr((*i)->name)), 0, wxCENTER|wxRIGHT, 3);
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szr->Add(new wxStaticText(parent, -1, wxGetTranslation(StrToWxStr((*i)->name))), 0, wxCENTER|wxRIGHT, 3);
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szr->Add(setting->wxcontrol, 0, wxRIGHT, 3);
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Add(szr, 0, wxALL|wxCENTER, 3);
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}
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@ -856,7 +856,7 @@ ControlGroupsSizer::ControlGroupsSizer(ControllerEmu* const controller, wxWindow
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{
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ControlGroupBox* control_group_box = new ControlGroupBox(controller->groups[i], parent, eventsink);
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wxStaticBoxSizer *control_group =
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new wxStaticBoxSizer(wxVERTICAL, parent, StrToWxStr(controller->groups[i]->name));
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new wxStaticBoxSizer(wxVERTICAL, parent, wxGetTranslation(StrToWxStr(controller->groups[i]->name)));
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control_group->Add(control_group_box);
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const size_t grp_size = controller->groups[i]->controls.size() + controller->groups[i]->settings.size();
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@ -952,7 +952,7 @@ GamepadPage::GamepadPage(wxWindow* parent, InputPlugin& plugin, const unsigned i
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InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin, const std::string& name, const int tab_num)
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: wxDialog(parent, wxID_ANY, StrToWxStr(name), wxPoint(128,-1), wxDefaultSize)
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: wxDialog(parent, wxID_ANY, wxGetTranslation(StrToWxStr(name)), wxPoint(128,-1), wxDefaultSize)
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, m_plugin(plugin)
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{
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m_pad_notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT);
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@ -960,7 +960,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputPlugin& plugin
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{
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GamepadPage* gp = new GamepadPage(m_pad_notebook, m_plugin, i, this);
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m_padpages.push_back(gp);
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m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), StrToWxStr(m_plugin.gui_name), 1+i));
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m_pad_notebook->AddPage(gp, wxString::Format(wxT("%s %u"), wxGetTranslation(StrToWxStr(m_plugin.gui_name)), 1+i));
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}
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m_pad_notebook->SetSelection(tab_num);
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@ -340,8 +340,8 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
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// Internal resolution
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{
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const wxString efbscale_choices[] = { _("Auto (Window Size)"), _("Auto (Multiple of 640x528)"),
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wxT("1x Native (640x528)"), wxT("1.5x Native (960x792)"), wxT("2x Native (1280x1056)"),
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wxT("2.5x Native (1600x1320)"), wxT("3x Native (1920x1584)"), wxT("4x Native (2560x2112)") };
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_("1x Native (640x528)"), _("1.5x Native (960x792)"), _("2x Native (1280x1056)"),
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_("2.5x Native (1600x1320)"), _("3x Native (1920x1584)"), _("4x Native (2560x2112)") };
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wxChoice *const choice_efbscale = CreateChoice(page_enh,
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vconfig.iEFBScale, wxGetTranslation(internal_res_desc), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
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@ -119,9 +119,9 @@ void InitBackendInfo()
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modes = DX11::D3D::EnumAAModes(ad);
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for (unsigned int i = 0; i < modes.size(); ++i)
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{
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if (i == 0) sprintf_s(buf, 32, "None");
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else if (modes[i].Quality) sprintf_s(buf, 32, "%d samples (quality level %d)", modes[i].Count, modes[i].Quality);
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else sprintf_s(buf, 32, "%d samples", modes[i].Count);
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if (i == 0) sprintf_s(buf, 32, _trans("None"));
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else if (modes[i].Quality) sprintf_s(buf, 32, _trans("%d samples (quality level %d)"), modes[i].Count, modes[i].Quality);
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else sprintf_s(buf, 32, _trans("%d samples"), modes[i].Count);
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g_Config.backend_info.AAModes.push_back(buf);
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}
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}
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@ -141,7 +141,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsPixelLighting = true;
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// aamodes
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const char* caamodes[] = {"None", "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
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const char* caamodes[] = {_trans("None"), "2x", "4x", "8x", "8x CSAA", "8xQ CSAA", "16x CSAA", "16xQ CSAA", "4x SSAA"};
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g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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// pp shaders
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