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AbstractTexture: Support multisampled abstract texture
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@ -21,6 +21,10 @@ void NullTexture::ScaleRectangleFromTexture(const AbstractTexture* source,
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const MathUtil::Rectangle<int>& dstrect)
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{
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}
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void NullTexture::ResolveFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& rect, u32 layer, u32 level)
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{
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}
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void NullTexture::Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
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size_t buffer_size)
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