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AbstractTexture: Support multisampled abstract texture
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@ -86,7 +86,7 @@ static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
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void Init()
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{
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TextureConfig config(renderBufferWidth, renderBufferHeight, 1, 1, AbstractTextureFormat::BGRA8,
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TextureConfig config(renderBufferWidth, renderBufferHeight, 1, 1, 1, AbstractTextureFormat::BGRA8,
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true);
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s_encoding_render_texture = g_renderer->CreateTexture(config);
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s_encoding_readback_texture =
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