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AbstractTexture: Support multisampled abstract texture
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@ -846,8 +846,8 @@ bool FramebufferManager::CreateReadbackTextures()
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return false;
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}
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TextureConfig readback_texture_config(EFB_WIDTH, EFB_HEIGHT, 1, 1, AbstractTextureFormat::RGBA8,
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false);
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TextureConfig readback_texture_config(EFB_WIDTH, EFB_HEIGHT, 1, 1, 1,
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AbstractTextureFormat::RGBA8, false);
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m_color_readback_texture =
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g_renderer->CreateStagingTexture(StagingTextureType::Mutable, readback_texture_config);
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m_depth_readback_texture =
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