AbstractTexture: Support multisampled abstract texture

This commit is contained in:
Stenzek
2018-01-21 15:03:06 +10:00
parent 4316f5f56b
commit 6374a4c4a8
19 changed files with 209 additions and 91 deletions

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@ -29,7 +29,7 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
// Use a temporary staging texture for the download. Certainly not optimal,
// but this is not a frequently-executed code path..
TextureConfig readback_texture_config(level_width, level_height, 1, 1,
TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
AbstractTextureFormat::RGBA8, false);
auto readback_texture =
g_renderer->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);

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@ -24,6 +24,8 @@ public:
virtual void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
u32 layer, u32 level) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;

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@ -739,7 +739,7 @@ void Renderer::RenderFrameDump()
m_frame_dump_render_texture->GetConfig().height == static_cast<u32>(target_height))
{
// Recreate texture objects. Release before creating so we don't temporarily use twice the RAM.
TextureConfig config(target_width, target_height, 1, 1, AbstractTextureFormat::RGBA8, true);
TextureConfig config(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, true);
m_frame_dump_render_texture.reset();
m_frame_dump_render_texture = CreateTexture(config);
_assert_(m_frame_dump_render_texture);

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@ -9,8 +9,8 @@
bool TextureConfig::operator==(const TextureConfig& o) const
{
return std::tie(width, height, levels, layers, format, rendertarget) ==
std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
return std::tie(width, height, levels, layers, samples, format, rendertarget) ==
std::tie(o.width, o.height, o.levels, o.layers, o.samples, o.format, o.rendertarget);
}
bool TextureConfig::operator!=(const TextureConfig& o) const
@ -38,3 +38,8 @@ size_t TextureConfig::GetMipStride(u32 level) const
{
return AbstractTexture::CalculateStrideForFormat(format, std::max(width >> level, 1u));
}
bool TextureConfig::IsMultisampled() const
{
return samples > 1;
}

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@ -31,10 +31,10 @@ enum class StagingTextureType
struct TextureConfig
{
constexpr TextureConfig() = default;
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_,
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_,
AbstractTextureFormat format_, bool rendertarget_)
: width(width_), height(height_), levels(levels_), layers(layers_), format(format_),
rendertarget(rendertarget_)
: width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_),
format(format_), rendertarget(rendertarget_)
{
}
@ -44,11 +44,13 @@ struct TextureConfig
MathUtil::Rectangle<int> GetMipRect(u32 level) const;
size_t GetStride() const;
size_t GetMipStride(u32 level) const;
bool IsMultisampled() const;
u32 width = 0;
u32 height = 0;
u32 levels = 1;
u32 layers = 1;
u32 samples = 1;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
bool rendertarget = false;
};