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AbstractTexture: Support multisampled abstract texture
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@ -29,7 +29,7 @@ bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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// Use a temporary staging texture for the download. Certainly not optimal,
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// but this is not a frequently-executed code path..
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TextureConfig readback_texture_config(level_width, level_height, 1, 1,
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TextureConfig readback_texture_config(level_width, level_height, 1, 1, 1,
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AbstractTextureFormat::RGBA8, false);
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auto readback_texture =
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g_renderer->CreateStagingTexture(StagingTextureType::Readback, readback_texture_config);
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