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AbstractTexture: Support multisampled abstract texture
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@ -739,7 +739,7 @@ void Renderer::RenderFrameDump()
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m_frame_dump_render_texture->GetConfig().height == static_cast<u32>(target_height))
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{
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// Recreate texture objects. Release before creating so we don't temporarily use twice the RAM.
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TextureConfig config(target_width, target_height, 1, 1, AbstractTextureFormat::RGBA8, true);
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TextureConfig config(target_width, target_height, 1, 1, 1, AbstractTextureFormat::RGBA8, true);
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m_frame_dump_render_texture.reset();
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m_frame_dump_render_texture = CreateTexture(config);
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_assert_(m_frame_dump_render_texture);
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