Merge pull request #7039 from stenzek/moltenvk

Vulkan: macOS support via MoltenVK
This commit is contained in:
Connor McLaughlin
2018-11-30 21:55:30 +10:00
committed by GitHub
18 changed files with 179 additions and 53 deletions

View File

@ -49,19 +49,20 @@ enum Vendor
enum Driver
{
DRIVER_ALL = 0,
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
DRIVER_NOUVEAU, // OSS nouveau
DRIVER_ATI, // Official ATI
DRIVER_R600, // OSS Radeon
DRIVER_INTEL, // Official Intel
DRIVER_I965, // OSS Intel
DRIVER_ARM, // Official Mali driver
DRIVER_LIMA, // OSS Mali driver
DRIVER_QUALCOMM, // Official Adreno driver
DRIVER_FREEDRENO, // OSS Adreno driver
DRIVER_IMGTEC, // Official PowerVR driver
DRIVER_VIVANTE, // Official Vivante driver
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
DRIVER_NVIDIA, // Official Nvidia, including mobile GPU
DRIVER_NOUVEAU, // OSS nouveau
DRIVER_ATI, // Official ATI
DRIVER_R600, // OSS Radeon
DRIVER_INTEL, // Official Intel
DRIVER_I965, // OSS Intel
DRIVER_ARM, // Official Mali driver
DRIVER_LIMA, // OSS Mali driver
DRIVER_QUALCOMM, // Official Adreno driver
DRIVER_FREEDRENO, // OSS Adreno driver
DRIVER_IMGTEC, // Official PowerVR driver
DRIVER_VIVANTE, // Official Vivante driver
DRIVER_PORTABILITY, // Vulkan via Metal on macOS
DRIVER_UNKNOWN // Unknown driver, default to official hardware driver
};
enum class Family
@ -283,4 +284,4 @@ void Init(API api, Vendor vendor, Driver driver, const double version, const Fam
// Once Vendor and driver version is set, this will return if it has the applicable bug passed to
// it.
bool HasBug(Bug bug);
}
} // namespace DriverDetails

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@ -448,7 +448,7 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType ApiType, u32 num_texg
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
{
out.Write("SSBO_BINDING(0) buffer BBox {\n"
"\tint4 bbox_data;\n"
"\tint bbox_left, bbox_right, bbox_top, bbox_bottom;\n"
"};\n");
}
else
@ -853,13 +853,21 @@ ShaderCode GeneratePixelShaderCode(APIType ApiType, const ShaderHostConfig& host
if (uid_data->bounding_box)
{
const char* atomic_op =
(ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) ? "atomic" : "Interlocked";
out.Write("\tif(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n"
"\tif(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n"
"\tif(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n"
"\tif(bbox_data[3] < int(rawpos.y)) %sMax(bbox_data[3], int(rawpos.y));\n",
atomic_op, atomic_op, atomic_op, atomic_op);
if (ApiType == APIType::D3D)
{
out.Write(
"\tif(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
"\tif(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
"\tif(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
"\tif(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n");
}
else
{
out.Write("\tif(bbox_left > int(rawpos.x)) atomicMin(bbox_left, int(rawpos.x));\n"
"\tif(bbox_right < int(rawpos.x)) atomicMax(bbox_right, int(rawpos.x));\n"
"\tif(bbox_top > int(rawpos.y)) atomicMin(bbox_top, int(rawpos.y));\n"
"\tif(bbox_bottom < int(rawpos.y)) atomicMax(bbox_bottom, int(rawpos.y));\n");
}
}
out.Write("}\n");

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@ -1239,17 +1239,23 @@ ShaderCode GenPixelShader(APIType ApiType, const ShaderHostConfig& host_config,
if (bounding_box)
{
const char* atomic_op =
(ApiType == APIType::OpenGL || ApiType == APIType::Vulkan) ? "atomic" : "Interlocked";
out.Write(" if (bpmem_bounding_box) {\n");
out.Write(" if(bbox_data[0] > int(rawpos.x)) %sMin(bbox_data[0], int(rawpos.x));\n",
atomic_op);
out.Write(" if(bbox_data[1] < int(rawpos.x)) %sMax(bbox_data[1], int(rawpos.x));\n",
atomic_op);
out.Write(" if(bbox_data[2] > int(rawpos.y)) %sMin(bbox_data[2], int(rawpos.y));\n",
atomic_op);
out.Write(" if(bbox_data[3] < int(rawpos.y)) %sMax(bbox_data[3], int(rawpos.y));\n",
atomic_op);
if (ApiType == APIType::D3D)
{
out.Write(
" if(bbox_data[0] > int(rawpos.x)) InterlockedMin(bbox_data[0], int(rawpos.x));\n"
" if(bbox_data[1] < int(rawpos.x)) InterlockedMax(bbox_data[1], int(rawpos.x));\n"
" if(bbox_data[2] > int(rawpos.y)) InterlockedMin(bbox_data[2], int(rawpos.y));\n"
" if(bbox_data[3] < int(rawpos.y)) InterlockedMax(bbox_data[3], int(rawpos.y));\n");
}
else
{
out.Write("\tif(bbox_left > int(rawpos.x)) atomicMin(bbox_left, int(rawpos.x));\n"
"\tif(bbox_right < int(rawpos.x)) atomicMax(bbox_right, int(rawpos.x));\n"
"\tif(bbox_top > int(rawpos.y)) atomicMin(bbox_top, int(rawpos.y));\n"
"\tif(bbox_bottom < int(rawpos.y)) atomicMax(bbox_bottom, int(rawpos.y));\n");
}
out.Write(" }\n");
}
@ -1414,4 +1420,4 @@ void EnumeratePixelShaderUids(const std::function<void(const PixelShaderUid&)>&
}
}
}
}
} // namespace UberShader

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@ -25,9 +25,7 @@
#include "VideoBackends/Null/VideoBackend.h"
#include "VideoBackends/OGL/VideoBackend.h"
#include "VideoBackends/Software/VideoBackend.h"
#ifndef __APPLE__
#include "VideoBackends/Vulkan/VideoBackend.h"
#endif
#include "VideoCommon/AsyncRequests.h"
#include "VideoCommon/BPStructs.h"
@ -187,9 +185,7 @@ void VideoBackendBase::PopulateList()
#ifdef _WIN32
g_available_video_backends.push_back(std::make_unique<DX11::VideoBackend>());
#endif
#ifndef __APPLE__
g_available_video_backends.push_back(std::make_unique<Vulkan::VideoBackend>());
#endif
g_available_video_backends.push_back(std::make_unique<SW::VideoSoftware>());
g_available_video_backends.push_back(std::make_unique<Null::VideoBackend>());

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@ -43,6 +43,10 @@ public:
virtual std::string GetDisplayName() const { return GetName(); }
virtual void InitBackendInfo() = 0;
// Prepares a native window for rendering. This is called on the main thread, or the
// thread which owns the window.
virtual void PrepareWindow(const WindowSystemInfo& wsi) {}
void Video_ExitLoop();
void Video_BeginField(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks);