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Core: Add ability to specify and launch a riivolution-modded game via a .json file.
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@ -12,6 +12,11 @@
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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struct GameModDescriptorRiivolution;
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}
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namespace DiscIO::Riivolution
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{
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class FileDataLoader;
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@ -196,4 +201,7 @@ struct Disc
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std::optional<Disc> ParseFile(const std::string& filename);
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std::optional<Disc> ParseString(std::string_view xml, std::string xml_path);
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std::vector<Patch> GenerateRiivolutionPatchesFromGameModDescriptor(
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const GameModDescriptorRiivolution& descriptor, const std::string& game_id,
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std::optional<u16> revision, std::optional<u8> disc_number);
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} // namespace DiscIO::Riivolution
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