Merge pull request #1167 from FioraAeterna/fixdebugwindow

Debug: fix display of instructions in virtual memory in MMU games
This commit is contained in:
skidau
2014-09-30 13:28:41 +10:00

View File

@ -25,8 +25,15 @@ std::string PPCDebugInterface::Disassemble(unsigned int address)
if (Core::GetState() != Core::CORE_UNINITIALIZED) if (Core::GetState() != Core::CORE_UNINITIALIZED)
{ {
if (Memory::IsRAMAddress(address, true, true)) if (!Memory::IsRAMAddress(address, true, true))
{ {
if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bMMU || !((address & JIT_ICACHE_VMEM_BIT) &&
Memory::TranslateAddress(address, Memory::FLAG_OPCODE)))
{
return "(No RAM here)";
}
}
u32 op = Memory::Read_Instruction(address); u32 op = Memory::Read_Instruction(address);
std::string disasm = GekkoDisassembler::Disassemble(op, address); std::string disasm = GekkoDisassembler::Disassemble(op, address);
@ -41,11 +48,6 @@ std::string PPCDebugInterface::Disassemble(unsigned int address)
return disasm; return disasm;
} }
else else
{
return "(No RAM here)";
}
}
else
{ {
return "<unknown>"; return "<unknown>";
} }