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Remove old RasterFont classes
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@ -237,13 +237,6 @@ Renderer::CreateFramebuffer(const AbstractTexture* color_attachment,
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static_cast<const DXTexture*>(depth_attachment));
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}
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void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
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{
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D3D::DrawTextScaled(static_cast<float>(left + 1), static_cast<float>(top + 1), 20.f, 0.0f,
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color & 0xFF000000, text);
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D3D::DrawTextScaled(static_cast<float>(left), static_cast<float>(top), 20.f, 0.0f, color, text);
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}
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std::unique_ptr<AbstractShader> Renderer::CreateShaderFromSource(ShaderStage stage,
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const char* source, size_t length)
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{
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