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D3D11: Simplify MSAA depth texture resolving
This also fixes EFB depth buffer copies when MSAA is enabled.
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@ -105,7 +105,6 @@ private:
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static unsigned int m_target_width;
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static unsigned int m_target_height;
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static ID3D11DepthStencilState* m_depth_resolve_depth_state;
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};
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} // namespace DX11
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