D3D11: Simplify MSAA depth texture resolving

This also fixes EFB depth buffer copies when MSAA is enabled.
This commit is contained in:
Stenzek
2016-02-18 19:50:26 +10:00
parent 3ff56aa192
commit 63e4e07683
3 changed files with 11 additions and 27 deletions

View File

@ -105,7 +105,6 @@ private:
static unsigned int m_target_width;
static unsigned int m_target_height;
static ID3D11DepthStencilState* m_depth_resolve_depth_state;
};
} // namespace DX11