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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -7,9 +7,6 @@
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#include "VideoCommon/RenderBase.h"
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// Show the current FPS
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void cInterfaceEGL::UpdateFPSDisplay(const std::string& text)
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{
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}
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void cInterfaceEGL::Swap()
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{
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eglSwapBuffers(GLWin.egl_dpy, GLWin.egl_surf);
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