Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -18,7 +18,6 @@ public:
void SwapInterval(int Interval);
void Swap();
void SetMode(u32 mode) { s_opengl_mode = mode; }
void UpdateFPSDisplay(const std::string& text);
void* GetFuncAddress(const std::string& name);
bool Create(void *window_handle);
bool MakeCurrent();