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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -18,7 +18,6 @@ public:
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = mode; }
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void UpdateFPSDisplay(const std::string& text);
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void* GetFuncAddress(const std::string& name);
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bool Create(void *window_handle);
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bool MakeCurrent();
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