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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -12,12 +12,6 @@
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typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
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static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
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// Show the current FPS
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void cInterfaceGLX::UpdateFPSDisplay(const std::string& text)
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{
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XStoreName(GLWin.dpy, GLWin.win, text.c_str());
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}
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void cInterfaceGLX::SwapInterval(int Interval)
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{
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if (glXSwapIntervalSGI)
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