Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -12,12 +12,6 @@
typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
static PFNGLXSWAPINTERVALSGIPROC glXSwapIntervalSGI = nullptr;
// Show the current FPS
void cInterfaceGLX::UpdateFPSDisplay(const std::string& text)
{
XStoreName(GLWin.dpy, GLWin.win, text.c_str());
}
void cInterfaceGLX::SwapInterval(int Interval)
{
if (glXSwapIntervalSGI)