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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -17,7 +17,6 @@ public:
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friend class cX11Window;
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void SwapInterval(int Interval) override;
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void Swap() override;
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void UpdateFPSDisplay(const std::string& text) override;
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void* GetFuncAddress(const std::string& name) override;
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bool Create(void *window_handle);
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bool MakeCurrent() override;
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