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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -55,12 +55,6 @@ bool cInterfaceWGL::PeekMessages()
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return TRUE;
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}
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// Show the current FPS
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void cInterfaceWGL::UpdateFPSDisplay(const std::string& text)
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{
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SetWindowTextA(m_window_handle, text.c_str());
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceWGL::Create(void *window_handle)
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