Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -19,7 +19,6 @@ class VideoBackend : public VideoBackendHardware
void ShowConfig(void* parent) override;
void UpdateFPSDisplay(const std::string&) override;
unsigned int PeekMessages() override;
void* m_window_handle;

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@ -51,12 +51,6 @@ unsigned int VideoBackend::PeekMessages()
return TRUE;
}
void VideoBackend::UpdateFPSDisplay(const std::string& text)
{
std::string str = StringFromFormat("%s | D3D | %s", scm_rev_str, text.c_str());
SetWindowTextA((HWND)m_window_handle, str.c_str());
}
std::string VideoBackend::GetName() const
{
return "D3D";

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@ -25,7 +25,6 @@ protected:
u32 s_opengl_mode;
public:
virtual void Swap() {}
virtual void UpdateFPSDisplay(const std::string& text) {}
virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
virtual u32 GetMode() { return s_opengl_mode; }
virtual void* GetFuncAddress(const std::string& name) { return nullptr; }

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@ -26,12 +26,6 @@ unsigned int VideoBackend::PeekMessages()
return GLInterface->PeekMessages();
}
// Show the current FPS
void VideoBackend::UpdateFPSDisplay(const std::string& text)
{
return GLInterface->UpdateFPSDisplay(StringFromFormat("%s | %s | %s", scm_rev_str, GetDisplayName().c_str(), text.c_str()));
}
}
void InitInterface()
{

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@ -19,7 +19,6 @@ class VideoBackend : public VideoBackendHardware
void ShowConfig(void* parent) override;
void UpdateFPSDisplay(const std::string&) override;
unsigned int PeekMessages() override;
};

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@ -372,10 +372,4 @@ unsigned int VideoSoftware::PeekMessages()
return GLInterface->PeekMessages();
}
// Show the current FPS
void VideoSoftware::UpdateFPSDisplay(const std::string& text)
{
GLInterface->UpdateFPSDisplay(StringFromFormat("%s | Software | %s", scm_rev_str, text.c_str()));
}
}

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@ -48,7 +48,6 @@ class VideoSoftware : public VideoBackend
void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
void UpdateFPSDisplay(const std::string&) override;
unsigned int PeekMessages() override;
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;