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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -51,12 +51,6 @@ unsigned int VideoBackend::PeekMessages()
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return TRUE;
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}
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void VideoBackend::UpdateFPSDisplay(const std::string& text)
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{
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std::string str = StringFromFormat("%s | D3D | %s", scm_rev_str, text.c_str());
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SetWindowTextA((HWND)m_window_handle, str.c_str());
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}
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std::string VideoBackend::GetName() const
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{
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return "D3D";
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