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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -25,7 +25,6 @@ protected:
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u32 s_opengl_mode;
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public:
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virtual void Swap() {}
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virtual void UpdateFPSDisplay(const std::string& text) {}
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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@ -26,12 +26,6 @@ unsigned int VideoBackend::PeekMessages()
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return GLInterface->PeekMessages();
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}
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// Show the current FPS
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void VideoBackend::UpdateFPSDisplay(const std::string& text)
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{
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return GLInterface->UpdateFPSDisplay(StringFromFormat("%s | %s | %s", scm_rev_str, GetDisplayName().c_str(), text.c_str()));
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}
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}
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void InitInterface()
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{
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@ -19,7 +19,6 @@ class VideoBackend : public VideoBackendHardware
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void ShowConfig(void* parent) override;
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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};
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