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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -19,7 +19,6 @@ class VideoBackend : public VideoBackendHardware
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void ShowConfig(void* parent) override;
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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};
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