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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -372,10 +372,4 @@ unsigned int VideoSoftware::PeekMessages()
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return GLInterface->PeekMessages();
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}
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// Show the current FPS
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void VideoSoftware::UpdateFPSDisplay(const std::string& text)
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{
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GLInterface->UpdateFPSDisplay(StringFromFormat("%s | Software | %s", scm_rev_str, text.c_str()));
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}
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}
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@ -48,7 +48,6 @@ class VideoSoftware : public VideoBackend
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
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