Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -372,10 +372,4 @@ unsigned int VideoSoftware::PeekMessages()
return GLInterface->PeekMessages();
}
// Show the current FPS
void VideoSoftware::UpdateFPSDisplay(const std::string& text)
{
GLInterface->UpdateFPSDisplay(StringFromFormat("%s | Software | %s", scm_rev_str, text.c_str()));
}
}