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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -14,8 +14,6 @@
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VideoConfig.h"
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//void UpdateFPSDisplay(const char *text);
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GFXDebuggerBase *g_pdebugger = nullptr;
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volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update)
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g_pdebugger->OnPause();
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while ( GFXDebuggerPauseFlag )
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{
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g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
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if (update) GFXDebuggerUpdateScreen();
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SLEEP(5);
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}
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