Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -14,8 +14,6 @@
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VideoConfig.h"
//void UpdateFPSDisplay(const char *text);
GFXDebuggerBase *g_pdebugger = nullptr;
volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
@ -57,8 +55,6 @@ void GFXDebuggerCheckAndPause(bool update)
g_pdebugger->OnPause();
while ( GFXDebuggerPauseFlag )
{
g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");
if (update) GFXDebuggerUpdateScreen();
SLEEP(5);
}