Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre
2014-08-06 22:38:39 -04:00
parent 7ca8d8dfc7
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View File

@ -68,8 +68,6 @@ public:
virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
virtual void UpdateFPSDisplay(const std::string&) = 0;
virtual unsigned int PeekMessages() = 0;
virtual bool Initialize(void *window_handle) = 0;