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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -68,8 +68,6 @@ public:
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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virtual void UpdateFPSDisplay(const std::string&) = 0;
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void *window_handle) = 0;
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