Stretch to Fit option works in separate render window now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2008-10-24 02:29:05 +00:00
parent dc5eaad82c
commit 63f3e1ab8c
3 changed files with 6 additions and 6 deletions

View File

@ -167,7 +167,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
float FactorH = 480.0f / (float)nBackbufferHeight;
float Max = (FactorW < FactorH) ? FactorH : FactorW;
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
if(g_Config.bStretchToFit)
{
MValueX = 1.0f / FactorW;
MValueY = 1.0f / FactorH;
@ -621,7 +621,7 @@ void OpenGL_Update()
float Max = (FactorW < FactorH) ? FactorH : FactorW;
AR = (float)nBackbufferWidth / (float)nBackbufferHeight;
if (g_Config.bStretchToFit && g_Config.renderToMainframe)
if (g_Config.bStretchToFit)
{
MValueX = 1;
MValueY = 1;