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Stretch to Fit option works in separate render window now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -468,7 +468,7 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
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}
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int Renderer::GetTargetWidth()
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{
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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if(g_Config.bStretchToFit)
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return 640;
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else
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return nBackbufferWidth; // return the actual window width
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@ -476,7 +476,7 @@ int Renderer::GetTargetWidth()
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int Renderer::GetTargetHeight()
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{
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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if(g_Config.bStretchToFit)
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return 480;
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else
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return nBackbufferHeight; // return the actual window height
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@ -571,7 +571,7 @@ void Renderer::FlushZBufferAlphaToTarget()
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for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
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GL_REPORT_ERRORD();
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if(g_Config.bStretchToFit && g_Config.renderToMainframe)
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if(g_Config.bStretchToFit)
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{
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//TODO: Do Correctly in a bit
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float FactorW = (float)640 / (float)nBackbufferWidth;
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