Stretch to Fit option works in separate render window now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@946 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2008-10-24 02:29:05 +00:00
parent dc5eaad82c
commit 63f3e1ab8c
3 changed files with 6 additions and 6 deletions

View File

@ -468,7 +468,7 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
}
int Renderer::GetTargetWidth()
{
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
if(g_Config.bStretchToFit)
return 640;
else
return nBackbufferWidth; // return the actual window width
@ -476,7 +476,7 @@ int Renderer::GetTargetWidth()
int Renderer::GetTargetHeight()
{
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
if(g_Config.bStretchToFit)
return 480;
else
return nBackbufferHeight; // return the actual window height
@ -571,7 +571,7 @@ void Renderer::FlushZBufferAlphaToTarget()
for(int i = 1; i < 8; ++i) TextureMngr::DisableStage(i);
GL_REPORT_ERRORD();
if(g_Config.bStretchToFit && g_Config.renderToMainframe)
if(g_Config.bStretchToFit)
{
//TODO: Do Correctly in a bit
float FactorW = (float)640 / (float)nBackbufferWidth;